Blacksmith Skill's
Adrenaline Rush Adrenaline Rush
Required For: Over Thrust (L3), Weapon Perfection (L2), Full Adrenaline Rush (L5 -SoulLinked).
Max Level: 5
Type: Active
SP Cost: 17 + 3*SkillLV
Target: Party
Cast Time: Instant
Cool Down: None
Duration: 30*SkillLV sec
Effect: Decreases character's attack delay with maces and axes by 30%. Decreases nearby characters in party's attack delay with mace and axes by 20%. This skill cannot stack, but overwrites the effect and duration from other Smiths if it is worse. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect.
[LV 1] 30 Seconds Effect
[LV 2] 60 Seconds Effect
[LV 3] 90 Seconds Effect
[LV 4] 120 Seconds Effect
[LV 5] 150 Seconds Effect
Full Adrenaline Rush Full Adrenaline Rush
Max Level: 1
Type: Active
SP Cost: 64
Target: Party
Range: 4 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 150 sec
Effect: Decreases character's attack delay with all weapons, including ranged by 30%. Decreases nearby party menbers attack delay with all weapons except ranged by 20%.
These two effects are supposed to stack with each other when used by more than one Smith in a party. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect.
Does not stack with other skills that directly increase ASPD.
IRO Name: Advanced Adrenaline Rush
Smith Axe Smith Axe
Max Level: 3
Type: Passive
Catalyst: Varies
Effect: Allows character to forge Axes using a hammer. You can only forge Axes of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer (on the ingredients list) in your inventory.
[LV 1]
Axe
1 Iron Hammer
10 Iron
Battle Axe
1 Iron Hammer
110 Iron
[LV 2]
Hammer
1 Golden Hammer
30 Steel
[LV 3]
Buster
1 Oridecon Hammer
20 Steel
4 Oridecon
30 Orc's Fang
Two-Handed Axe
1 Oridecon Hammer
10 Steel
8 Oridecon
1 Amethyst
Forging formula:
Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50
Normal Anvil +0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
LV 1 Weapon -0%
LV 2 Weapon -20%
LV 3 Weapon -30%
Per Star Crumb -15%
Elemental Stone -20%
Smith Dagger Smith Dagger
Required For: Smith Brass Knuckle (L1), Smith Spear (L2), Smith Sword (L1).
Max Level: 3
Type: Passive
Catalyst: Varies
Effect: Allows character to forge Daggers using a hammer. You can only forge Daggers of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
[LV 1]
Knife
1 Iron Hammer
1 Iron
10 Jellopy
Cutter
1 Iron Hammer
25 Iron
Main Gauche
50 Iron
[LV 2]
Dirk
1 Golden Hammer
17 Steel
Dagger
1 Golden Hammer
30 Steel
Stiletto
1 Golden Hammer
40 Steel
[LV 3]
Gladius
1 Oridecon Hammer
40 Steel
4 Oridecon
1 Sapphire
Damascus
1 Oridecon Hammer
60 Steel
4 Oridecon
1 Zircon
Forging formula:
Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50
Normal Anvil +0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
LV 1 Weapon -0%
LV 2 Weapon -20%
LV 3 Weapon -30%
Per Star Crumb -15%
Elemental Stone -20%
Enchanted Stone Craft Enchanted Stone Craft
Required For: Research Oridecon (L1).
Max Level: 5
Type: Passive
Catalyst: Varies (see effect)
Effect: Allows character to refine 10 Green Live/Wind of Verdure/Red Blood/Crystal Blue/Star Dust into 1 Great Nature/Rough Wind/Flame Heart/Mystic Frozen/Star Crumb using a Mini-furnace. The skill value is (10+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance
Forging formula:
Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1
Finding Ore Finding Ore
Max Level: 1
Type: Passive
Effect: Adds a pretty low chance of monsters dropping any Ore or Refining Item.
IRO Name: Ore Discovery
Greed Greed
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Area: 5x5 cells
Cast Time: Unknown (instant?)
Cool Down: Unknown (none?)
Duration: Instant
Effect: When you use this skill, all items within 2 cells of the Blacksmith will straight go to his inventory.
It is not possible to use this skill during the War of Emperium or in PvP.
Do note this skill does not bypass the order of who gets an item first, so you cannot use this skill to snatch an item when another player has the first priority over the item dropped.
Hammer Fall Hammer Fall
Required For: Adrenaline Rush (L2), Cart Termination (L5 Whitesmith).
Max Level: 5
Type: Active
Range: Melee
SP Cost: 10
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Attempts to stun targets in 5x5 area surrounding the targeted cell. Stun duration is 5 seconds (reduced by VIT). Base success chance is (20+10*SkillLV)%. Can only be used with maces and axes. Does not work against Boss monsters.
[LV 1] 30% Stun Chance
[LV 2] 40% Stun Chance
[LV 3] 50% Stun Chance
[LV 4] 60% Stun Chance
[LV 5] 70% Stun Chance
Hilt Binding Hilt Binding
Required For: Finding Ore, Weaponry Research, Melt Down (Whitesmith), Cart Boost (Whitesmith)
Max Level: 1
Type: Passive
Effect: Gives a +1 bonus to STR and +4 ATK. Increases Adrenaline Rush, Over Thrust and Weapon Perfection duration by 10%. DOES NO LONGER prevent you from dropping the equipped weapon upon death. The chance of items dropping on death is only implemented in Nightmare mode PvP currently.
Iron Tempering Iron Tempering
Required For: Enchanted Stone Craft (L1), Steel Tempering (L1).
Max Level: 5
Type: Passive
Catalyst: 1 Iron Ore, 1 Mini-Furnace
Effect: Allows character to refine 1 Iron Ore into 1 Iron using 1 Mini-Furnace. Skill value is (40+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance.
Forging formula:
Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1
Smith Brass Knuckle Smith Brass Knuckle
Required For: Smith Mace (L1)
Max Level: 3
Type: Passive
Catalyst: Varies
Effect: Allows character to forge Claws using a hammer. You can only forge Claws of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
[LV 1]
Waghnak
1 Iron Hammer
160 Iron
1 Pearl
[LV 2]
Knuckle Duster
1 Golden Hammer
50 Steel
Studded Knuckles
1 Golden Hammer
65 Steel
[LV 3]
Fist
1 Oridecon Hammer
4 Oridecon
10 Ruby
Finger
1 Oridecon Hammer
4 Oridecon
10 Opal
Claw
1 Oridecon Hammer
8 Oridecon
10 Topaz
Forging formula:
Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50
Normal Anvil +0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
LV 1 Weapon -0%
LV 2 Weapon -20%
LV 3 Weapon -30%
Per Star Crumb -15%
Elemental Stone -20%
IRO Name: Smith Knucklebrace
Smith Mace Smith Mace
Max Level: 3
Type: Passive
Catalyst: Varies
Effect: Allows character to forge Maces using a hammer. You can only forge Maces of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance.
[LV 1]
Club
1 Iron Hammer
3 Iron
Mace
1 Iron Hammer
30 Iron
[LV 2]
Smasher
1 Golden Hammer
20 Steel
Flail
1 Golden Hammer
33 Steel
Chain
1 Golden Hammer
45 Steel
[LV 3]
Morning Star
1 Oridecon Hammer
85 Steel
1 Carat Diamond
Sword Mace
1 Oridecon Hammer
100 Steel
20 Sharp Scales
Stunner
1 Oridecon Hammer
120 Steel
1 Heroic Emblem
Forging formula:
Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50
Normal Anvil +0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
LV 1 Weapon -0%
LV 2 Weapon -20%
LV 3 Weapon -30%
Per Star Crumb -15%
Elemental Stone -20%
Maximize Power Maximize Power
Max Level: 5
Type: Active
SP Cost: 10 + (1 per SkillLV sec)
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Until deactivated or SP runs out.
Effect: The character does maximum damage on all attacks THAT HIT, as if having unlimited DEX.
[LV 1] Drains 1 SP every 1 Second
[LV 2] Drains 1 SP every 2 Seconds
[LV 3] Drains 1 SP every 3 Seconds
[LV 4] Drains 1 SP every 4 Seconds
[LV 5] Drains 1 SP every 5 Seconds
IRO Name: Power Maximize
Research Oridecon Research Oridecon
Max Level: 5
Type: Passive
Effect: Enchanted Stone Craft strictly applies only to the creation of Level 3 Weapons.
Increasing this skill`s level raises the success rate of forging Level 3 Weapons by (1%+SkillLV).
IRO Name: Oridecon Research
Over Thrust Over Thrust
Required For: Maximize Power (L2), Melt Down (L3 Whitesmith), Maximum Over Thrust (L5 Whitesmith).
Max Level: 5
Type: Active
SP Cost: 20 - 2*SkillLV
Target: Party
Cast Time: Instant
Cool Down: None
Duration: 20*SkillLV sec
Effect: Increases ATK by (5*SkillLV)% for all nearby characters in the party. There is a 0.1% chance of breaking the equipped weapon with each swing.
[LV 1] ATK +5%, Break Chance +0.1%
[LV 2] ATK +10%, Break Chance +0.1%
[LV 3] ATK +15%, Break Chance +0.1%
[LV 4] ATK +20%, Break Chance +0.1%
[LV 5] ATK +25%, Break Chance +0.1%
IRO Name: Power-Thrust
Repair Weapon Repair Weapon
Max Level: 1
Type: Active
SP Cost: 5
Target: 1 Ally/ 1 Enemy w. Shift-Click
Cast Time: 7.5 sec
Cool Down: None
Duration: Instant
Catalyst: See below
Effect: Enables character to repair broken weapons or armors. No anvils or hammers are required.
Expendable extra requirements:
LV 1 weapon: Iron Ore
LV 2 weapon: Iron
LV 3 weapon: Steel
LV 4 weapon: Rough Oridecon
Armors: Steel
IRO Name: Weapon Repair
Skin Tempering Skin Tempering
Required For: Melt Down (L3 Whitesmith)
Max Level: 5
Type: Passive
Effect: Increases character's resistance to Fire element by (4*SkillLV)% and reduces non-elemental damage by (1*SkillLV)%.
[LV 1] DEF +1% FireDEF +4%
[LV 2] DEF +2% FireDEF +8%
[LV 3] DEF +3% FireDEF +12%
[LV 4] DEF +4% FireDEF +16%
[LV 5] DEF +5% FireDEF +20%
Smith Spear Smith Spear
Max Level: 3
Type: Passive
Catalyst: Varies
Effect: Allows character to forge Spears using a hammer. You can only forge Spears of a level equal to or less than the level in this skill. Skill Value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance.
[LV 1]
Javelin
1 Iron Hammer
3 Iron
Spear
1 Iron Hammer
35 Iron
Pike
1 Iron Hammer
70 Iron
[LV 2]
Guisarme
1 Golden Hammer
25 Steel
Glaive
1 Golden Hammer
40 Steel
Partizan
1 Golden Hammer
55 Steel
[LV 3]
Trident
1 Oridecon Hammer
10 Steel
8 Oridecon
5 Aquamarine
Halberd
1 Oridecon Hammer
10 Steel
12 Oridecon
Lance
1 Oridecon Hammer
12 Oridecon
3 Ruby
2 Evil Horn
Forging formula:
Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50
Normal Anvil +0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
LV 1 Weapon -0%
LV 2 Weapon -20%
LV 3 Weapon -30%
Per Star Crumb -15%
Elemental Stone -20%
Steel Tempering Steel Tempering
Required For: Finding Ore (L1).
Max Level: 5
Type: Passive
Catalyst: 5 Iron, 1 Coal, 1 Mini-Furnace
Effect: Allows character to refine 5 Iron and 1 Coal into 1 Steel using a Mini-furnace. Skill value is (30+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance.
Forging formula:
Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1
Smith Sword Smith Sword
Required For: Smith Axe (L2), Smith Two-Handed Sword (L1)
Max Level: 3
Type: Passive
Catalyst: Varies
Effect: Allows character to forge one-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
[LV 1]
Sword
1 Iron Hammer
2 Iron
Falchion
1 Iron Hammer
30 Iron
Blade
1 Iron Hammer
45 Iron
25 Tooth of bat
[LV 2]
Rapier
1 Golden Hammer
20 Steel
Scimitar
1 Golden Hammer
35 Steel
Ring Pommel Saber
1 Golden Hammer
40 Steel
50 Wolf Claw
[LV 3]
Tsurugi
1 Oridecon Hammer
15 Steel
8 Oridecon
1 Garnet
Haedonggum
1 Oridecon Hammer
10 Steel
8 Oridecon
1 Topaz
Flamberge
1 Oridecon Hammer
16 Oridecon
1 Cursed Ruby
Forging formula:
Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50
Normal Anvil +0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
LV 1 Weapon -0%
LV 2 Weapon -20%
LV 3 Weapon -30%
Per Star Crumb -15%
Elemental Stone -20%
Smith Two-Handed Sword Smith Two-Handed Sword
Max Level: 3
Type: Passive
Catalyst: Varies
Effect: Allows character to forge two-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
[LV 1]
Katana
1 Iron Hammer
35 Iron
15 Horrendous Mouth
[LV 2]
Slayer
1 Golden Hammer
25 Steel
20 Decayed Nail
Bastard Sword
1 Golden Hammer
45 Steel
[LV 3]
Two-Handed Sword
1 Oridecon Hammer
10 Steel
12 Oridecon
Broad Sword
1 Oridecon Hammer
20 Steel
12 Oridecon
Claymore
1 Oridecon Hammer
20 Steel
16 Oridecon
1 Cracked Diamond
Forging formula:
Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50
Normal Anvil +0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
LV 1 Weapon -0%
LV 2 Weapon -20%
LV 3 Weapon -30%
Per Star Crumb -15%
Elemental Stone -20%
Unfair Trick Unfair Trick
Max Level: 1
Type: Passive
Effect: Reduces the Zeny cost of Mammonite by 10%.
IRO Name: Dubious Salesmanship
Weapon Perfection Weapon Perfection
Required For: Maximize Power (L3).
Max Level: 5
Type: Active
SP Cost: 20 - 2*SkillLV
Target: Self
Cast Time: Instant
Cool Down: 1 sec
Duration: 10*SkillLV sec
Effect: Changes all weapon size modifiers for the character and all Party members in range to 100% for the skill's duration.
[LV 1] 10 Sec Effect
[LV 2] 20 Sec Effect
[LV 3] 30 Sec Effect
[LV 4] 40 Sec Effect
[LV 5] 50 Sec Effect
Weaponry Research Weaponry Research
Required For: Weapon Perfection (L2), Repair Weapon (L1), Melt Down (L5 Whitesmith), Weapon Refine (L10 Whitesmith).
Max Level: 10
Type: Passive
Effect: Increases character's HIT by +2 per SkillLV, ATK by +2 per SkillLV and weapon forging success rate by +1% per SkillLV. The damage applies even on a missed attack and is affected by elemental properties and card modifiers.
Contrary to some rumor, this skill DOES NOT improve upgrading chances at an Upgrade NPC.
[LV 1] + 2 ATK/HIT, +1% Forging
[LV 2] + 4 ATK/HIT, +2% Forging
[LV 3] + 6 ATK/HIT, +3% Forging
[LV 4] + 8 ATK/HIT, +4% Forging
[LV 5] + 10 ATK/HIT, +5% Forging
[LV 6] + 12 ATK/HIT, +6% Forging
[LV 7] + 14 ATK/HIT, +7% Forging
[LV 8] + 16 ATK/HIT, +8% Forging
[LV 9] + 18 ATK/HIT, +9% Forging
[LV 10] + 20 ATK/HIT, +10% Forging