http://www.ragnainfo.net/wiki/images/0/0b/Lord_Knight_Vital_Strike.gifhttp://www.ragnainfo.net/wiki/images/9/9e/Lord_Knight_Traumatic_Blow.gifhttp://www.ragnainfo.net/wiki/images/f/ff/Knight_Spear_Stab.gifhttp://www.ragnainfo.net/wiki/images/d/d2/Knight_Spear_Boomerang.gifhttp://www.ragnainfo.net/wiki/images/7/7b/Knight_Pierce.gifhttp://www.ragnainfo.net/wiki/images/0/02/Lord_Knight_Frenzy.gifhttp://www.ragnainfo.net/wiki/images/7/7a/Knight_Bowling_Bash.gif
http://www.ragnainfo.net/wiki/images/4/41/Knight_Brandish_Spear.gif
http://www.ragnainfo.net/wiki/images/0/08/Knight_Charge_Attack.gif
http://www.ragnainfo.net/wiki/images/a/ae/Lord_Knight_Clashing_Spiral.gif
http://www.ragnainfo.net/wiki/images/e/e2/Knight_Counter_Attack.gif






Knight Skill's
Auto Counter Auto Counter
Required For: Bowling Bash (L5).
Max Level: 5
Type: Active
SP Cost: 3
Target: Self
Cast Time: Instant
Cool Down: ASPD
Duration: 0.4*SkillLV sec
Effect: Puts character into the counter stance until duration expires. If attacked from the front while in counter stance, character will block the attack and counterattack. While in the counter stance, the character cannot move.
The counterattack doubles Critical Rate but that doesn't mean the user can hit the target without failure.
[LV 1] 0.4 Seconds
[LV 2] 0.8 Seconds
[LV 3] 1.2 Seconds
[LV 4] 1.6 Seconds
[LV 5] 2.0 Seconds
IRO Name: Counter Attack

Bowling Bash Bowling Bash
Max Level: 10
Type: Offensive
SP Cost: 12 + SkillLV
Target: 1 Enemy
Range: 2 cells
Cast Time: 0.7 sec (uninterruptible)
Cool Down: 1 sec
Duration: Instant
Effect: Hits one enemy with an ATK of (100+40*SkillLV)%. The enemy is knocked back up to 5 cells. If that enemy hits any other enemies, then the hit becomes a 3x3 cell melee splash attack at that point with additional damage to these secondary targets. During the Cast Time character's DEF is reduced to 2/3.
[LV 1] 140% Damage, Knock back 1 cell
[LV 2] 180% Damage, Knock back 1 cell
[LV 3] 220% Damage, Knock back 2 cell
[LV 4] 260% Damage, Knock back 2 cell
[LV 5] 300% Damage, Knock back 3 cell
[LV 6] 340% Damage, Knock back 3 cell
[LV 7] 380% Damage, Knock back 4 cell
[LV 8] 420% Damage, Knock back 4 cell
[LV 9] 460% Damage, Knock back 5 cell
[LV 10] 500% Damage, Knock back 5 cell

Brandish Spear Brandish Spear
Max Level: 10
Type: Offensive
SP Cost: 12
Target: 1 Enemy
Range: 2 cells
Splash range: See below
ATK Type: Weapon property, Melee, Area, Physical attack
Cast Time: 1 sec (uninterruptible)
Cool Down: 0.7 sec
Duration: Instant
Effect: An area attack with an ATK of (100+20*SkillLV)%. Can only be used while mounted and wielding a Spear class weapon. During the Cast Time, character DEF is reduced to 2/3. The affected area varies with level as follows:
L1-3: Area 1
L4-6: Area 1+2
L7-9: Area 1+2+3
L10: Area 1+2+3+4.
The following diagram shows the areas:
.444.
33333
22222
11111
11X11
where X marks the knight.
[LV 1] 120% ATK 1 cell Splash range
[LV 2] 140% ATK 1 cell Splash range
[LV 3] 160% ATK 1 cell Splash range
[LV 4] 180% ATK 2 cell Splash range
[LV 5] 200% ATK 2 cell Splash range
[LV 6] 220% ATK 2 cell Splash range
[LV 7] 240% ATK 3 cell Splash range
[LV 8] 260% ATK 3 cell Splash range
[LV 9] 280% ATK 3 cell Splash range
[LV 10] 300% ATK 4 cell Splash range

Cavalry Mastery Cavalry Mastery
Required For: Joint Beat (L3).
Max Level: 5
Type: Passive
Effect: Helps return weapon swinging speed to normal while riding a Peco Peco. The swinging speed while riding a Peco Peco is (50+10*SkillLV)% based on unmounted ASPD. This can be incorporated into ASPD as Weapon Delay*(2 - 0.2*SkillLV)*(250 - AGI - [DEX/4])/250.
[LV 1] 60% ASPD
[LV 2] 70% ASPD
[LV 3] 80% ASPD
[LV 4] 90% ASPD
[LV 5] Normal ASPD
IRO Name: Cavalier Mastery

Charge Attack Charge Attack
Max Level: 1
Type: Offensive
SP Cost: 40
Target: Enemy
Range: Unknown
Cast Time: Unknown
Cool Down: Unknown
Duration: Instant
Effect: Charge at the single enemy that's away from you at range immediately.
Further the enemy is from you, higher your ATK will be, but also increase your casting time of this skill.

One-Hand Quicken One-Hand Quicken
Max Level: 1
Type: Active
SP Cost: 100
Target: Self
Cast Time: Instant
Cool Down: 1 sec
Duration: 300 sec
Effect: Decreases weapon swing delay with one-handed swords by 30%. Cancels the effect of any ASPD Potion when used, however you may use any such potion after casting.
This skill only works with One-Hand Sword class weapons and the effect cancels when switching to any other type.

Pierce Pierce
Required For: Spear Boomerang (L3), Spear Stab (L5), Spiral Pierce (L5 Lord Knight).
Max Level: 10
Type: Offensive
SP Cost: 9
Target: 1 Enemy
Range: 2 cells
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: Hits for an ATK of (100+10*SkillLV)%. Number of hits depends on the size of the target. Small = 1, Medium = 2, Large = 3. Players are considered to be medium. Can only be used with spears.
[Small] 1 Hit
[Medium] 2 Hits
[Big] 3 Hits
[LV 1] 110% ATK, HIT +5
[LV 2] 120% ATK, HIT +10
[LV 3] 130% ATK, HIT +15
[LV 4] 140% ATK, HIT +20
[LV 5] 150% ATK, HIT +25
[LV 6] 160% ATK, HIT +30
[LV 7] 170% ATK, HIT +35
[LV 8] 180% ATK, HIT +40
[LV 9] 190% ATK, HIT +45
[LV 10] 200% ATK, HIT +50

Riding Riding
Required For: Brandish Spear, Cavalry Mastery, Concentration (Lord Knight), Spiral Pierce (Lord Knight), Head Crush (Lord Knight)
Max Level: 1
Type: Passive
Effect: This skill allows the character to ride a Peco Peco. Mounted characters gain an additional 25% walking speed (cumulative with AGI UP) and the maximum weight limit a character can carry is increased by 1000.
Mounted characters also attack at half the normal speed, but this penalty can be reduced or offset by levels in Cavalry Mastery. While mounted, the size modifier of spear vs. medium size is 100% instead of 75%.
The Peco Peco must be hired from Peco Peco Breeder in Prontera (55/350) at a cost of 2500z. If the character dismounts (by clicking on the "OFF" button in the equipment window), then the Peco Peco disappears and a new one must be hired.
IRO Name: Peco Peco Ride

Spear Boomerang Spear Boomerang
Max Level: 5
Type: Offensive
SP Cost: 10
Target: 1 Enemy
Range: 1 + 2*SkillLV cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: A ranged attack with an ATK of (100+50*SkillLV)%. This skill can only be used with Spear class weapons.
[LV 1] 150% ATK, 3 cell Range
[LV 2] 200% ATK, 5 cell Range
[LV 3] 250% ATK, 7 cell Range
[LV 4] 300% ATK, 9 cell Range
[LV 5] 350% ATK, 11 cell Range

Spear Mastery Spear Mastery
Required For: Pierce (L1 Knight), Spear Quicken (L10 Crusader), Concentration (L5 Lord Knight), Spiral Pierce (L10 Lord Knight), Head Crush (L9 Lord Knight), Joint Beat (L9 Lord Knight).
Max Level: 10
Type: Passive
Effect: Increases damage with all Spears by +4*SkillLV. If riding a Peco Peco, then the damage improvement is +5*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
[LV 1] ATK +4/+5
[LV 2] ATK +8/+10
[LV 3] ATK +12/+15
[LV 4] ATK +16/+20
[LV 5] ATK +20/+25
[LV 6] ATK +24/+30
[LV 7] ATK +28/+35
[LV 8] ATK +32/+40
[LV 9] ATK +36/+45
[LV 10] ATK +40/+50

Spear Stab Spear Stab
Required For: Brandish Spear (L3), Spiral Pierce (L5 Lord Knight).
Max Level: 10
Type: Offensive
SP Cost: 9
Target: 1 Enemy
Range: 4 cells
ATK Type: Weapon property, Melee, Area, Physical attack
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: One Cell splash (yes, only 1x1) melee attack with an ATK of (100+20*SkillLV)%. Targets are knocked back 6 cells. This skill can only be used with Spear class weapons.
[LV 1] 120% ATK
[LV 2] 140% ATK
[LV 3] 160% ATK
[LV 4] 180% ATK
[LV 5] 200% ATK
[LV 6] 220% ATK
[LV 7] 240% ATK
[LV 8] 260% ATK
[LV 9] 280% ATK
[LV 10] 300% ATK

Two-Hand Quicken Two-Hand Quicken
Required For: Bowling Bash (L10), One-Hand Quicken (L10 -SoulLinked), Parrying (L3 Lord Knight)
Max Level: 10
Type: Active
SP Cost: 10 + 4*SkillLV
Target: Self
Cast Time: Instant
Cool Down: 1 sec
Duration: 30*SkillLV
Effect: Decreases weapon swing delay with two-handed swords by 30%. This skill only works with Two-Hand Sword class weapons and the effect cancels when switching to any other type.
[LV 1] Lasts 30secs
[LV 2] Lasts 60Secs
[LV 3] Lasts 90Secs
[LV 4] Lasts 120Secs
[LV 5] Lasts 150Secs
[LV 6] Lasts 180Secs
[LV 7] Lasts 210Secs
[LV 8] Lasts 240Secs
[LV 9] Lasts 270Secss
[LV 10] Lasts 300Secs