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Sage Skill's
Abracadabra Abracadabra
Max Level: 10
Type: Random
Target: Random
SP Cost: 50
Cast Time: As casted spell
Cool Down: As casted spell
Duration: As casted spell
Effect: Casts a random skill (can be ANY player skill e.g. Auto Counter or Hide and some special skills) at your own skill level. May produce some odd and funny effects.
Requires 2 Yellow Gemstones to use, and anything the produced skill would require e.g. Trap, Blue Gem or Red Gem. The produced skill will change in a random pattern with each cast.
Even with catalyst reducing items (Mistress Card) or buffs (Bard/Dancer Into the Abyss) the cost will not drop below 1 Yellow Gemstone. A For-Fun-Skill.
IRO Name: Hocus-pocus

Advanced Book Advanced Book
Required For: Dragonology (L9), Cast Cancel (L2), Magic Rod (L4), Flame Launcher (L5), Frost Weapon (L5), Lightning Loader (L5), Seismic Weapon (L5), Memorize (L5 Professor).
Max Level: 10
Type: Passive
Effect: Raises ATK by 3 and ASPD by 0.5% per SkillLV when using book type weapons.
[LV 1] ATK +3, +0.5% ASPD
[LV 2] ATK +6, +1.0% ASPD
[LV 3] ATK +9, +1.5% ASPD
[LV 4] ATK +12, +2.0% ASPD
[LV 5] ATK +15, +2.5% ASPD
[LV 6] ATK +18, +3.0% ASPD
[LV 7] ATK +21, +3.5% ASPD
[LV 8] ATK +24, +4.0% ASPD
[LV 9] ATK +27, +4.5% ASPD
[LV 10] ATK +30, +5.0% ASPD
IRO Name: Study

Auto Spell Auto Spell
Required For: Abracadabra (L5), Memorize (L1 Professor), Double Casting (L1 Professor).
Max Level: 10
Type: Active
SP Cost: 35
Target: Self
Cast Time: 3 sec
Cool Down: None
Duration: 90 + 30*SkillLV sec
Effect: Every time the caster does a melee attack (which does NOT have to hit) there is a chance that he automatically casts a certain spell. The Sage must know the autocasted spell, and the SP Cost for them is 2/3 the normal cost.
If a chosen skill is level 3, Auto Spell casts the skill with a level of 1 to 3 randomly with a chance of casting the level 1 version 50% of the time, the level 2 version 35% of the time, and the level 3 version 15% of the time.
[LV 1] up to LV 3 Napalm Beat/7% overall autocast chance
[LV 2] up to LV 1 Elemental Bolt/9% overall autocast chance
[LV 3] up to LV 2 Elemental Bolt/11% overall autocast chance
[LV 4] up to LV 3 Elemental Bolt/13% overall autocast chance
[LV 5] up to LV 1 Soul Strike/15% overall autocast chance
[LV 6] up to LV 2 Soul Strike/17% overall autocast chance
[LV 7] up to LV 3 Soul Strike/20% overall autocast chance
[LV 8] up to LV 1 Fire Ball/22% overall autocast chance
[LV 9] LV 2 Fire Ball/23% cast chance
[LV 10] LV 1 Frost Diver/25% cast chance
IRO Name: Hindsight

Cast Cancel Cast Cancel
Required For: Free Cast (L1), Soul Burn (L5 Professor)
Max Level: 5
Type: Active
SP Cost: 2
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: Cancels your own spell before it finishes casting. SP Cost of the interrupted spell is reduced based on skill level.
[LV 1] 10% SP Kept
[LV 2] 30% SP Kept
[LV 3] 50% SP Kept
[LV 4] 70% SP Kept
[LV 5] 90% SP Kept

Create Elemental Converter Create Elemental Converter
Max Level: 1
Type: Active
SP Cost: 30
Target: None
Range: None
Cast Time: Unknown
Cool Down: Unknown
Duration: Instant
Effect: Create an "Elemental Converter" item.
Recipes:
- Flame Elemental Converter:
3 Scorpion Tail + 1 Blank Scroll
- Seismic Elemental Converter:
3 Horn + 1 Blank Scroll
- Lightning Elemental Converter:
3 Rainbow Shell + 1 Blank Scroll
- Frost Elemental Converter:
3 Snail's Shell + 1 Blank Scroll

Deluge Deluge
Required For: Land Protector (L3), Wall of Fog (L2).
Max Level: 5
Type: Active, Area Enchantment
SP Cost: 50 - 2*SkillLV
Range: 2 cells
Target: 7x7 cells Area
Cast Time: 5 sec
Cool Down: 1 sec
Duration: SkillLV min
Effect: In the area of effect all Water elemental attacks are amplified and the Maximum HP of anyone who is wearing water armor (i.e. Swordfish carded) is increased. You can only have one area enchantment out.
Waterball and Aqua Benedicta can be cast on a Deluge. Also note that using these skills on Deluge will deplete the cells of water in it. This skill (like the others) cannot be cast over one another or double cast on top of itself.
Ice Wall cannot be cast on a Deluge. Requires 1 Yellow Gemstone to use.
[LV 1] +10% DMG from Water Attacks/+5% Maximum HP for Water Armor
[LV 2] +14% DMG from Water Attacks/+9% Maximum HP for Water Armor
[LV 3] +17% DMG from Water Attacks/+12% Maximum HP for Water Armor
[LV 4] +19% DMG from Water Attacks/+14% Maximum HP for Water Armor
[LV 5] +20% DMG from Water Attacks/+15% Maximum HP for Water Armor

Dispell Dispell
Required For: Abracadabra (L1), Soul Burn (L3 Professor).
Max Level: 5
Type: Active
SP Cost: As casted spell
Target: Enemy
Range: 9 cells
Cast Time: 2 sec
Cool Down: None
Duration: Instant
Effect: Cancel all magical effects on target. Success chance based on skill level and enemy MDEF with a base chance of (50+10*SkillLV)%. Requires 1 Yellow Gemstone to use.
[LV 1] 60% Base Success Rate
[LV 2] 70% Base Success Rate
[LV 3] 80% Base Success Rate
[LV 4] 90% Base Success Rate
[LV 5] 100% Base Success Rate

Dragonology Dragonology
Required For: Spider Web (L4 Professor).
Max Level: 5
Type: Passive
Effect: Increases Attack Power, MATK and DEF against Dragon type monsters by 4% per SkillLV. Also passively increases your INT depending on SkillLV.
[LV 1] +4% MATK and DEF, +1 INT
[LV 2] +8% MATK and DEF, +1 INT
[LV 3] +12% MATK and DEF, +2 INT
[LV 4] +16% MATK and DEF, +2 INT
[LV 5] +20% MATK and DEF, +3 INT

Elemental Change (Fire) Elemental Change (Fire)
Max Level: 1
Type: Active
SP Cost: 30
Target: Monster
Range: Unknown
Cast Time: Unknown
Cool Down: Unknown
Duration: Instant
Effect: Change the target monster's elemental property to Fire, uses up a Flame Elemental Converter.

Elemental Change (Earth) Elemental Change (Earth)
Max Level: 1
Type: Active
SP Cost: 30
Target: Monster
Range: Unknown
Cast Time: Unknown
Cool Down: Unknown
Duration: Instant
Effect: Change the target monster's elemental property to Earth, uses up a Seismic Elemental Converter.

Elemental Change (Water) Elemental Change (Water)
Max Level: 1
Type: Active
SP Cost: 30
Target: Monster
Range: Unknown
Cast Time: Unknown
Cool Down: Unknown
Duration: Instant
Effect: Change the target monster's elemental property to Water, uses up a Frost Elemental Converter.

Elemental Change (Wind) Elemental Change (Wind)
Max Level: 1
Type: Active
SP Cost: 30
Target: Monster
Range: Unknown
Cast Time: Unknown
Cool Down: Unknown
Duration: Instant
Effect: Change the target monster's elemental property to Wind, uses up a Lightning Elemental Converter.

Flame Launcher Flame Launcher
Required For: Volcano (L2)
Max Level: 5
Type: Active
SP Cost: 40
Target: Ally
Range: 9 cells
Cast Time: 3 sec
Cool Down: 1 sec
Duration: 20 min, 30 min at LV 5
Effect: Enchants a weapon with the fire element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Requires 1 Red Blood to use.
[LV 1] 70% Chance to Work
[LV 2] 80% Chance to Work
[LV 3] 90% Chance to Work
[LV 4] 100% Chance to Work
[LV 5] 100% Chance to Work, 30 min duration
IRO Name: Endow Blaze

Free Cast Free Cast
Required For: Auto Spell (L4), Memorize (L5 Professor).
Max Level: 10
Type: Passive
Effect: Allows movement and attack while casting spells.
[LV 1] 30% Move Speed/55% ATK Speed
[LV 2] 35% Move Speed/60% ATK Speed
[LV 3] 40% Move Speed/65% ATK Speed
[LV 4] 45% Move Speed/70% ATK Speed
[LV 5] 50% Move Speed/75% ATK Speed
[LV 6] 55% Move Speed/80% ATK Speed
[LV 7] 60% Move Speed/85% ATK Speed
[LV 8] 65% Move Speed/90% ATK Speed
[LV 9] 70% Move Speed/95% ATK Speed
[LV 10] 75% Move Speed/100% ATK Speed

Frost Weapon Frost Weapon
Required For: Deluge (L2)
Max Level: 5
Type: Active
SP Cost: 40
Target: Ally
Range: 9 cells
Cast Time: 3 sec
Cool Down: 1 sec
Duration: 20 min, 30 min at LV 5
Effect: Enchants a weapon with the ice element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Requires 1 Crystal Blue to use.
[LV 1] 70% Chance to Work
[LV 2] 80% Chance to Work
[LV 3] 90% Chance to Work
[LV 4] 100% Chance to Work
[LV 5] 100% Chance to Work, 30 min duration
IRO Name: Endow Tsunami

Land Protector Land Protector
Required For: Abracadabra (L1)
Max Level: 5
Type: Active, Area Enchantment
SP Cost: 70 - 4*SkillLV
Target: Ground
Range: 3 cells
Cast Time: 5 sec
Cool Down: 1 sec
Duration: 120 + 45*SkillLV sec
Area: See below
Effect: Shields an area from all area spells. Any skills that target the ground do not deal damage or do their effect. Skills such as Storm Gust, Fire Wall, etc. will do nothing.
Also removes any area spells already placed in the area. Requires 1 Yellow Gemstone and 1 Blue Gemstone to use.
[LV 1] Area 7x7 cells
[LV 2] Area 7x7 cells
[LV 3] Area 9x9 cells
[LV 4] Area 9x9 cells
[LV 5] Area 11x11 cells
IRO Name: Magnetic Earth

Lightning Loader Lightning Loader
Required For: Violent Gale (L2)
Max Level: 5
Type: Active
SP Cost: 40
Target: Ally
Range: 9 cells
Cast Time: 3 sec
Cool Down: 1 sec
Duration: 20 min, 30 min at LV 5
Effect: Enchants a weapon with the wind element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Requires 1 Wind of Verdure to use.
[LV 1] 70% Chance to Work
[LV 2] 80% Chance to Work
[LV 3] 90% Chance to Work
[LV 4] 100% Chance to Work
[LV 5] 100% Chance to Work, 30 min duration
IRO Name: Endow Tornado

Magic Rod Magic Rod
Required For: Spell Breaker (L1), Soul Change (L3, Professor), Soul Burn (L3 Professor), Health Conversion (L1 Professor).
Max Level: 5
Type: Active
SP Cost: 2
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 0.2 + 0.2*SkillLV sec
Effect: This skill is able to absorb skills with Cast Time and whose damage is MATK based. Does not work on Area Spells. If an enemy Sage casts Spell Breaker and is countered with Magic Rod, the enemy will take 20% damage to their SP and those SP will be given to the caster.
This is like the Knight's Auto Counter, except it works on skills and not Physical attacks. The enemy skill must impact within the Active period for the counter to work, also moving ends the active period.
[LV 1] 0.4[s] Active Period/20% SP absorbed
[LV 2] 0.6[s] Active Period/40% SP absorbed
[LV 3] 0.8[s] Active Period/60% SP absorbed
[LV 4] 1.0[s] Active Period/80% SP absorbed
[LV 5] 1.2[s] Active Period/100% SP absorbed

Seismic Weapon Seismic Weapon
Required For: Earth Spike (L1)
Max Level: 5
Type: Active
SP Cost: 40
Target: Ally
Range: 9 cells
Cast Time: 3 sec
Cool Down: 1 sec
Duration: 20 min, 30 min at LV 5
Effect: Enchants a weapon with the earth element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Requires 1 Green Live to use.
[LV 1] 70% Chance to Work
[LV 2] 80% Chance to Work
[LV 3] 90% Chance to Work
[LV 4] 100% Chance to Work
[LV 5] 100% Chance to Work, 30 min duration
IRO Name: Endow Quake

Spell Breaker Spell Breaker
Required For: Dispell (L3), Soul Change (L2 Professor).
Max Level: 5
Type: Active
SP Cost: 2
Target: Enemy
Range: 9 cells
Cast Time: 0.7 sec
Cool Down: None
Duration: Instant
Effect: This skill lets you cancel any skill with Cast Time (ANY skill).
When an enemy spell is canceled, the target gets 2% of its Maximum HP as damage and the Sage absorbs a percentage of the SP used for the broken spell, also if the SkillLV is 5, the sage will also absorb half the Physical damage done to the target.
The success rate of this skill against Boss monsters is 10%. If this Spell is cast on an other Sage that uses Magic Rod, Magic Rod is not broken and the Spell Breaker caster loses 20% SP.
[LV 1] 0% SP Absorbed
[LV 2] 25% SP Absorbed
[LV 3] 50% SP Absorbed
[LV 4] 75% SP Absorbed
[LV 5] 100% SP Absorbed, 1% HP Absorbed

Violent Gale Violent Gale
Required For: Land Protector (L3), Wall of Fog (L2 Professor).
Max Level: 5
Type: Active, Area Enchantment
SP Cost: 50 - 2*SkillLV
Target: 7x7 cells Area
Range: 2 cells
Cast Time: 5 sec
Cool Down: 1 sec
Duration: SkillLV min
Effect: In a Violent Gale, all Wind elemental attacks get amplified and the Flee Rate of Wind elemental players (i.e. Dokebi carded armor wearers) is increased. Also, Fire Wall lasts 150% longer in a Violent Gale.
You can't cast Ice Wall on a Violent Gale. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself. Requires 1 Yellow Gemstone to use.
[LV 1] +10% DMG for Wind Attacks/+3 Flee Rate for Wind Armor
[LV 2] +14% DMG for Wind Attacks/+6 Flee Rate for Wind Armor
[LV 3] +17% DMG for Wind Attacks/+8 Flee Rate for Wind Armor
[LV 4] +19% DMG for Wind Attacks/+12 Flee Rate for Wind Armor
[LV 5] +20% DMG for Wind Attacks/+15 Flee Rate for Wind Armor
IRO Name: Whirlwind

Volcano Volcano
Required For: Land Protector (L3)
Max Level: 5
Type: Active, Area Enchantment
SP Cost: 50 - 2*SkillLV
Range: 2 cells
Target: 7x7 cells Area
Cast Time: 5 sec
Cool Down: 1 sec
Duration: SkillLV min^00000
Effect: This skill enchants an area and buffs up all Fire elemental attacks inside of it and the attacks of those who are Fire elemental, i.e. wearing Pasana carded armor.
This skill (like the others) cannot be cast over one another or double cast on top of it. You can only have one area enchantment out. Ice Wall can't be cast on a Volcano. It will last 1*SkillLV minutes.
The skill level determines the % Fire elemental attacks get amplified, the amount of ATK Fire elemental armor wearers get. Requires 1 Yellow Gemstone to use.
[LV 1] +10% DMG for Fire Attacks/+10 ATK for Fire armor wearer
[LV 2] +14% DMG for Fire Attacks/+20 ATK for Fire armor wearer
[LV 3] +17% DMG for Fire Attacks/+30 ATK for Fire armor wearer
[LV 4] +19% DMG for Fire Attacks/+40 ATK for Fire armor wearer
[LV 5] +20% DMG for Fire Attacks/+50 ATK for Fire armor wearer