lservercfgfile 0  , "sv" 
Команда Значение Тип Описание
m_customaccel  0  , "a", "cl"  Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.
m_customaccel_exponent 1  , "a", "cl"  Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max  0  , "a", "cl"  Max mouse move scale factor, 0 for no limit
m_customaccel_scale  0  , "a", "cl"  Custom mouse acceleration value.
m_filter 0  , "a", "cl"  Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward  1  , "a", "cl"  Mouse forward factor.
m_mouseaccel1  0  , "a", "cl"  Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2  0  , "a", "cl"  Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1  , "a", "cl"  Windows mouse speed factor (range 1 to 20).
m_pitch  0  , "a", "cl"  Mouse pitch factor.
m_side 0  , "a", "cl"  Mouse side factor.
m_yaw  0  , "a", "cl"  Mouse yaw factor.
map  cmd   Start playing on specified map.
map_background cmd   Runs a map as the background to the main menu.
map_edit cmd   
map_noareas  0   Disable area to area connection testing.
map_showspawnpoints  cmd   Shows player spawn points (red=invalid)
mapcyclefile 0  , "sv" 
maps cmd   Displays list of maps.
mat_antialias  0  , "matsys" 
mat_bloom  1  , "cl" 
mat_bufferprimitives 1  , "matsys" 
mat_bumpbasis  0   
mat_bumpmap  1  , "matsys" 
mat_camerarendertargetoverlaysize  128  , "cheat", "cl"   
mat_clipz  1  , "cl" 
mat_compressedtextures 1  , "matsys" 
mat_configcurrent  cmd   show the current video control panel config for the material system
mat_crosshair  cmd   
mat_debug  cmd   
mat_debugdepth 0  , "matsys" 
mat_debugdepthmode 0  , "matsys" 
mat_debugdepthval  128  , "matsys" 
mat_debugdepthvalmax 256  , "matsys" 
mat_depthbias_decal  -262144  , "matsys" 
mat_depthbias_normal 0  , "matsys" 
mat_diffuse  1  , "matsys" 
mat_drawflat 0  , "cheat", "matsys" 
mat_drawwater  1  , "cheat", "cl"   
mat_dxlevel  80 , "matsys" 
mat_envmapsize 128   
mat_envmaptgasize  32   
mat_fastnobump 0  , "matsys" 
mat_fastspecular 1   Enable/Disable specularity for visual testing.Will not reload materials and will not affect perf.
mat_fillrate 0  , "cheat", "matsys" 
mat_filterlightmaps  1  , "matsys" 
mat_filtertextures 1  , "matsys" 
mat_forceaniso 1  , "matsys" 
mat_forcedynamic 0  , "cheat"   
mat_forcehardwaresync  1  , "matsys" 
mat_frame_sync_enable  1  , "cheat", "matsys" 
mat_frame_sync_force_texture 0  , "cheat", "matsys" Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 128  , "cl" 
mat_fullbright 0  , "cheat"   
mat_hsv  0  , "cl" 
mat_info cmd   Shows material system info
mat_leafvis  0   Draw wireframe of current leaf
mat_levelflush 1   
mat_loadtextures 1   
mat_luxels 0  , "cheat"   
mat_maxframelatency  1   
mat_measurefillrate  0  , "cheat", "matsys" 
mat_mipmaptextures 1  , "matsys" 
mat_monitorgamma 2   monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_norendering  0   
mat_normalmaps 0  , "cheat", "matsys" 
mat_normals  0  , "cheat"   
mat_parallaxmap  0  , "matsys" 
mat_picmip 0  , "matsys" 
mat_proxy  0  , "matsys" 
mat_reducefillrate 0  , "matsys" 
mat_reloadallmaterials cmd   
mat_reloadmaterial cmd   
mat_reloadtextures cmd   
mat_reversedepth 0  , "cheat", "matsys" 
mat_savechanges  cmd   saves current video configuration to the registry
mat_setvideomode cmd   sets the width, height, windowed state of the material system
mat_shadowstate  1   
mat_show_texture_memory_usage  0  , "numeric"  Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0  , "cheat", "cl"   
mat_showenvmapmask 0  , "matsys" 
mat_showframebuffertexture 0  , "cheat", "cl"   
mat_showlightmapcomponent  0  , "matsys" 0: show normal-mapped lightmap 1: show component 1 1: show component 2 1: show component 3
mat_showlightmappage -1   
mat_showlowresimage  0  , "matsys" 
mat_showmaterials  cmd   Show materials.
mat_showmaterialsverbose cmd   
mat_showmiplevels  0  , "matsys" 
mat_showtextures cmd   Show textures.
mat_showwatertextures  0  , "cheat", "cl"   
mat_skybloomamount 1   
mat_slopescaledepthbias_decal  0  , "matsys" 
mat_slopescaledepthbias_normal 0  , "matsys" 
mat_softwarelighting 0  , "matsys" 
mat_softwareskin 0   
mat_specular 1  , "matsys" Enable/Disable specularity for perf testing.Will cause a material reload upon change.
mat_spewvertexandpixelshaders  cmd   print all vertex and pixel shaders currently loaded to the console
mat_stub 0  , "cheat", "cl"   
mat_suppress cmd   Supress a material from drawing
mat_surfaceid  0   
mat_surfacemat 0   
mat_texture_limit  -1 , "numeric", "matsys" If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
mat_texture_list 0   For debugging, show a list of used textures per frame
mat_texture_list_all 0  , "numeric"  If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories  0  , "numeric"   
mat_texturelist_files  1  , "numeric"   
mat_trilinear  1  , "matsys" 
mat_viewportscale  1  , "cheat"  debugging viewport scale
mat_vsync  0  , "matsys" Force sync to vertical retrace
mat_wateroverlaysize 128  , "cl" 
mat_wireframe  0  , "cheat"   
mat_yuv  0  , "cl" 
maxplayers cmd   Change the maximum number of players allowed on this server.
mem_dump cmd   dump memory stats.
mem_dumpstats  0   Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) 
mem_force_flush  0   Force cache flush of unlocked resources on every alloc
minisave cmd   Saves game (for current level only!)
mod_forcedata  1   Forces all model file data into cache on model load.
mp_allowNPCs 1  , "sv", "nf" 
mp_allowspectators 1  , "sv", "rep"  toggles whether the server allows spectator mode or not
mp_autocrosshair 1  , "sv", "nf" 
mp_autokick  1  , "sv", "rep"  Kick idle/team-killing players
mp_autoteambalance 1  , "sv" 
mp_buytime 1  , "sv", "rep"  How many minutes after round start players can buy items for.
mp_c4timer 45 , "sv", "rep"  how long from when the C4 is armed until it blows
mp_chattime  10 , "sv", "rep"  amount of time players can chat after the game is over
mp_decals  2000 , "a"   
mp_defaultteam 0  , "sv" 
mp_facefronttime 3  , "sv", "rep"  After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack 0  , "sv", "rep"  fade a player's screen to black when he dies
mp_falldamage  0  , "sv", "nf" 
mp_feetyawrate 720  , "sv", "rep"  How many degrees per second that we can turn our feet or upper body.
mp_flashlight  0  , "sv", "nf" 
mp_footsteps 1  , "sv", "nf" 
mp_forcecamera 0  , "sv", "rep"  Restricts spectator modes for dead players
mp_forcerespawn  1  , "sv", "nf" 
mp_fraglimit 0  , "sv", "nf" 
mp_freezetime  6  , "sv", "rep"  how many seconds to keep players frozen when the round starts
mp_friendlyfire  0  , "sv", "nf", "rep" 
mp_hostagepenalty  13 , "sv" Terrorist are kicked for killing too much hostages
mp_ik  1  , "sv", "rep"  Use IK on in-place turns.
mp_limitteams  2  , "sv", "rep"  Max # of players 1 team can have over another
mp_logecho 1   
mp_logfile 1   
mp_maxrounds 0  , "sv", "rep"  max number of rounds to play before server changes maps
mp_playerid  0  , "sv", "rep"  Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_restartgame 0  , "sv" If non-zero, game will restart in the specified number of seconds
mp_roundtime 5  , "sv", "rep"  How many minutes each round takes.
mp_solidplayers  1  , "sv", "rep"  Set player solid in multiplayer mode, no pushback
mp_spawnprotectiontime 5  , "sv", "rep"  Kick players who team-kill within this many seconds of a round restart.
mp_startmoney  800  , "sv", "rep"  amount of money each player gets when they reset
mp_teamlist  0  , "sv", "nf" 
mp_teamoverride  1  , "sv" 
mp_teamplay  0  , "sv", "nf" 
mp_timelimit 0  , "sv", "nf", "rep" game time per map in minutes
mp_tkpunish  0  , "sv", "rep"  Will a TK'er be punished in the next round?{0=no,1=yes}
mp_weaponstay  0  , "sv", "nf" 
mp_winlimit  0  , "sv", "rep"  max number of rounds one team can win before server changes maps
muzzleflash_light  1  , "a", "cl"   
Команда Значение Тип Описание
name 0  , "a", "user", "print" Current user name
nav_begin_area cmd   Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_clear_walkable_marks cmd   Erase any previously placed walkable positions.
nav_connect  cmd   To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_corner_lower cmd   Lower the selected corner of the currently marked Area.
nav_corner_raise cmd   Raise the selected corner of the currently marked Area.
nav_corner_select  cmd   Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_crouch cmd   Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete cmd   Deletes the currently highlighted Area.
nav_disconnect cmd   To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_edit 0  , "sv" Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd   Defines the second corner of a new Area and creates it.
nav_generate cmd   Generate a Navigation Mesh for the current map and save it to disk.
nav_jump cmd   Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_load cmd   Loads the Navigation Mesh for the current map.
nav_mark cmd   Marks the Area under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed cmd   Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable  cmd   Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_merge  cmd   To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_no_jump  cmd   Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill  cmd   Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_pick cmd   Sets the current Place to the Place of the Area under the cursor.
nav_precise  cmd   Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave  1  , "sv" Set to one to skip the time consuming phases of the analysis.Useful for data collection and testing.
nav_save cmd   Saves the current Navigation Mesh to disk.
nav_show_approach_points 0  , "sv" Show Approach Points in the Navigation Mesh.
nav_show_danger  0  , "sv" Show current 'danger' levels.
nav_splice cmd   To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split  cmd   To split an Area into two, align the split line using your cursor and invoke the split command.
nav_strip  cmd   Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode  cmd   Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting  cmd   Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_use_place  cmd   If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
net_blockmsg 0  , "cheat"  Discards incoming message: <0|1|name>
net_channels cmd   Shows net channel info
net_chokeloop  0   Apply bandwidth choke to loopback packets
net_drawslider 0   Draw completion slider during signon
net_droppackets  0  , "cheat"  Drops next n packets on client
net_fakelag  0  , "cheat"  Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0  , "cheat"  Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph  0  , "a", "cl"  Draw the network usage graph
net_graphheight  64 , "cl" 
net_graphpos 1  , "a", "cl"   
net_graphsolid 1  , "a", "cl"   
net_maxfragments 1280  Max fragment bytes per packet.
net_scale  5  , "a", "cl"   
net_showdrop 0   Show dropped packets in console
net_showevents 0   Print game event infos to console.
net_showfragments  0   Show netchannel fragments
net_showmsg  0   Show incoming message: <0|1|name>
net_showpeaks  0   Show messages for large packets only: 
net_showsplits 0   Show info about packet splits
net_showtcp  0   Dump TCP stream summary to console
net_showudp  0   Dump UPD packets summary to console
net_start  cmd   Inits multiplayer network sockets
net_synctags 0  , "cheat"  Insert tokens into the net stream to find client/server mismatches.
next 0  , "cheat"  Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd   Play next demo in sequence.
noclip cmd   Toggle. Player becomes non-solid and flies.
notarget cmd   Toggle. Player becomes hidden to NPCs.
npc_ammo_deplete cmd   Subtracts half of the target's ammo
npc_bipass cmd   Displays the local movement attempts by the given NPC(s) (triangulation detours).Failed bypass routes are displayed in red, successful bypasses are shown in green.Arguments:{entity_name} / {class_name} / no argument picks what player is looking at.
npc_combat cmd   Displays text debugging information about the squad and enemy of the selected NPC(See Overlay Text)Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at
npc_conditions cmd   Displays all the current AI conditions that an NPC has in the overlay text.Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at
npc_create cmd   Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).Note that this only works for npc classes that are already in the world.You can not create an entity that doesn't have an instance in the level.Arguments: {npc_class_name}
npc_create_aimed cmd   Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location).Note that this only works for npc classes that are already in the world.You can not create an entity that doesn't have an instance in the level.Arguments: {npc_class_name}
npc_create_equipment 0  , "sv" 
npc_destroy  cmd   Removes the given NPC(s) from the universe Arguments:{npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_destroy_unselected cmd   Removes all NPCs from the universe that aren't currently selected
npc_enemies  cmd   Shows memory of NPC.Draws an X on top of each memory.Eluded entities drawn in blue (don't know where it went)Unreachable entities drawn in green (can't get to it)Current enemy drawn in redCurrent target entity drawn in magentaAll other entities drawn in pinkArguments:{npc_name} / {npc class_name} / no argument picks what player is looking at
npc_focus  cmd   Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at
npc_freeze cmd   Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.Arguments: -none-
npc_go cmd   Selected NPC(s) will go to the location that the player is looking (shown with a purple box)Arguments: -none-
npc_go_do_run  1  , "sv" Set whether should run on NPC go
npc_go_random  cmd   Sends all selected NPC(s) to a random node.Arguments:-none-
npc_heal cmd   Heals the target back to full health
npc_height_adjust  1  , "a", "sv"  Enable test mode for ik height adjustment
npc_kill cmd   Kills the given NPC(s) Arguments:{npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest  cmd   Draw's a while box around the NPC(s) nearest nodeArguments:{entity_name} / {class_name} / no argument picks what player is looking at
npc_reset  cmd   Reloads schedules for all NPC's from their script filesArguments: -none-
npc_route  cmd   Displays the current route of the given NPC as a line on the screen.Waypoints along the route are drawn as small cyan rectangles.Line is color coded in the following manner:Blue - path to a nodeCyan - detour around an object (triangulation)Red - jumpMaroon - path to final target positionArguments:{npc_name} / {npc_class_name} / no argument picks what player is looking at 
npc_select cmd   Select or deselects the given NPC(s) for later manipulation.Selected NPC's are shown surrounded by a red translucent boxArguments:{entity_name} / {class_name} / no argument picks what player is looking at 
npc_sentences  0  , "sv" 
npc_speakall cmd   Force the npc to try and speak all thier responses
npc_squads cmd   Obsolete.Replaced by npc_combat
npc_steering cmd   Displays the steering obstructions of the NPC (used to perform local avoidance)Arguments:{entity_name} / {class_name} / no argument picks what player is looking at
npc_steering_all cmd   Displays the steering obstructions of all NPCs (used to perform local avoidance) 
npc_task_text  cmd   Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current scheduleArguments:{npc_name} / {npc class_name} / no argument picks what player is looking at 
npc_tasks  cmd   Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at 
npc_thinknow cmd   Trigger NPC to think
npc_viewcone cmd   Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)Arguments:{entity_name} / {class_name} / no argument picks what player is looking at
npc_vphysics 0  , "sv" 
Команда Значение Тип Описание
old_radiusdamage 0  , "sv", "rep"   
overview_health  1  , "cl" Show player's health in map overview. 
overview_locked  1  , "cl" Locks map angle, doesn't follow view angle. 
overview_mode  cmd   Sets overview map mode off,small,large: <0|1|2>
overview_names 1  , "cl" Show player's names in map overview. 
overview_tracks  1  , "cl" Show player's tracks in map overview. 
overview_zoomabs cmd   Sets overview map zoom: 
overview_zoomrel cmd   Changes overview map zoom: 
Команда Значение Тип Описание
particle_simulateoverflow  0  , "cheat", "cl"  Used for stress-testing particle systems. Randomly denies creation of particles.
password 0  , "a"  Current server access password
path cmd   Show the engine filesystem path.
pause  cmd   Toggle the server pause state.
perfui cmd   Show/hide the level performance tools UI.
perfvisualbenchmark  cmd   
perfvisualbenchmark_abort  cmd   
phonemedelay 0  , "cl" Phoneme delay to account for sound system latency.
phonemefilter  0  , "cl" Time duration of box filter to pass over phonemes.
phonemesnap  1  , "cl" Don't force visemes to always consider two phonemes, regardless of duration.
phys_impactforcescale  1  , "sv" 
phys_penetration_error_time  10 , "sv" Controls the duration of vphysics penetration error boxes.
phys_pushscale 1  , "sv", "rep"   
phys_speeds  0  , "sv" 
phys_stressbodyweights 5  , "sv" 
phys_swap  cmd   Automatically swaps the current weapon for the physcannon and back again.
phys_timescale 1  , "sv" Scale time for physics
phys_upimpactforcescale  0  , "sv" 
physics_budget cmd   Times the cost of each active object
physics_debug_entity cmd   Dumps debug info for an entity
physics_highlight_active cmd   Turns on the absbox for all active physics objects
physics_report_active  cmd   Lists all active physics objects
physics_select cmd   Dumps debug info for an entity
physicsshadowupdate_render 0  , "sv" 
picker cmd   Toggles 'picker' mode.When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.Arguments: full - enables all debug information
ping cmd   Display ping to server.
pixelvis_debug cmd   Dump debug info
play cmd   Play a sound.
playdemo cmd   Play a recorded demo file (.dem ).
player_old_armor 0  , "sv" 
playflush  cmd   Play a sound, reloading from disk in case of changes.
playgamesound  cmd   Play a sound from the game sounds txt file
playsoundscape cmd   Forces a soundscape to play
playvol  cmd   Play a sound at a specified volume.
progress_enable  cmd   
prop_crosshair cmd   Shows name for prop looking at
prop_debug cmd   Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
props_break_max_pieces -1 , "matsys" 
pwatchent  -1 , "cheat", "cl"  Entity to watch for prediction system changes.
pwatchvar  0  , "cheat", "cl"  Entity variable to watch in prediction system for changes.
Команда Значение Тип Описание
quit cmd   Exit the engine.
quti cmd   Exit the engine.
Команда Значение Тип Описание
r_3dnow  cmd   
r_3dsky  1  , "cheat", "cl"  Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp  1  , "sv", "cheat", "nf", "rep" 
r_AirboatViewDampenFreq  7  , "sv", "cheat", "nf", "rep" 
r_AirboatViewZHeight 0  , "sv", "cheat", "nf", "rep" 
r_ambientlightingonly  0  , "cheat"  Set this to 1 to light models with only ambient lighting (and no static lighting).
r_aspectratio  0  , "a", "cheat" 
r_avglight 1   
r_avglightmap  0   
r_cheapwaterend  cmd   
r_cheapwaterstart  cmd   
r_cleardecals  cmd   Usage r_cleardecals .
r_ClipAreaPortals  1  , "cheat"   
r_colorstaticprops 0  , "cheat"   
r_debugcheapwater  0  , "cheat", "cl"   
r_debugrandomstaticlighting  0  , "cheat"  Set to 1 to make all static lighting red for debugging.Must restart for change to take affect.
r_decal_cullsize 1   Decals under this size in pixels are culled
r_decals 2048   
r_decalstaticprops 1   Decal static props test
r_DispBuildable  0  , "cheat"   
r_DispDrawAxes 0   
r_DispEnableLOD  0   
r_DispFullRadius 400   Radius within which a displacement will stay at its highest LOD
r_DispLockLOD  0   
r_DispRadius 500   
r_DispSetLOD 0   
r_DispTolerance  5   
r_DispUpdateAll  0   
r_DispUseStaticMeshes  1  , "cheat"  High end machines use static meshes. Low end machines use temp meshes.
r_DispWalkable 0  , "cheat"   
r_DoCovertTransitions  1  , "numeric", "cl" 
r_dopixelvisibility  1  , "cl" 
r_drawbatchdecals  1   Render decals batched.
r_DrawBeams  1  , "cheat", "cl"   
r_drawbrushmodels  1  , "cheat"  Render brush models.
r_drawclipbrushes  0  , "cheat"  Draw clip brushes
r_drawdecals 1   Render decals.
r_drawdetailprops  1  , "matsys" 
r_DrawDisp 1  , "cheat"  Toggles rendering of displacment maps
r_drawentities 1  , "cheat"   
r_drawflecks 1  , "matsys" 
r_drawfullskybox 1  , "cheat"   
r_drawleaf -1 , "cheat"  Draw the specified leaf.
r_drawlightcache 0  , "cheat"  0: off 1: draw light cache entries 2: draw rays 
r_drawlightinfo  0  , "cheat"   
r_drawlights 0  , "cheat"   
r_drawmodeldecals  1   
r_DrawModelLightOrigin 0  , "cheat"   
r_drawmodelstatsoverlay  0  , "cheat"   
r_drawmodelstatsoverlaydistance  500  , "cheat"   
r_drawmodelstatsoverlaymax 1  , "a"  time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0  , "a"  time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables  1  , "cheat", "cl"   
r_drawopaqueworld  1  , "cheat", "cl"   
r_drawothermodels  1  , "cheat", "cl"   
r_drawparticles  1  , "cheat", "cl"  Enable/disable particle rendering
r_drawpixelvisibility  0  , "cl" Show the occlusion proxies
r_DrawPortals  0  , "cheat"   
r_DrawRain 1  , "cheat", "cl"  Enable/disable rain rendering.
r_drawrenderboxes  0  , "cheat", "cl"   
r_drawropes  1  , "cl" 
r_drawskybox 1  , "cheat"   
r_DrawSpecificStaticProp -1   
r_drawsprites  1  , "cheat", "cl"   
r_drawstaticprops  1  , "cheat"   
r_drawtranslucentrenderables 1  , "cheat", "cl"   
r_drawtranslucentworld 1  , "cheat"   
r_drawvgui 1   Enable the rendering of vgui panels
r_drawviewmodel  1  , "cheat", "cl"   
r_drawworld  1  , "cheat"  Render the world.
r_dynamic  1   
r_eyeglintlodpixels  20  The number of pixels wide an eyeball has to be before rendering an eyeglint.Is a floating point value.
r_eyegloss 1  , "a"   
r_eyemove  1  , "a"   
r_eyes 1   
r_eyeshift_x 0  , "a"   
r_eyeshift_y 0  , "a"   
r_eyeshift_z 0  , "a"   
r_eyesize  0  , "a"   
r_eyewaterepsilon  7  , "cheat", "cl"   
r_farz -1 , "cheat", "cl"  Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject  1   Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_flashlightconstant 0  , "cl" 
r_flashlightdrawfrustum  0  , "cl" 
r_flashlightdrawfrustumbbox  0   
r_flashlightdrawsweptbbox  0   
r_flashlightfar  750  , "cl" 
r_flashlightfov  45 , "cl" 
r_flashlightlinear 100  , "cl" 
r_flashlightlockposition 0  , "cl" 
r_flashlightmodels 1  , "cl" 
r_flashlightnear 1  , "cl" 
r_flashlightnodraw 0   
r_flashlightoffsetx  10 , "cl" 
r_flashlightoffsety  -20  , "cl" 
r_flashlightoffsetz  24 , "cl" 
r_flashlightquadratic  0  , "cl" 
r_flashlightvisualizetrace 0  , "cl" 
r_flex 1   
r_flushlod cmd   Flush and reload LODs.
r_ForceRestore 0   
r_ForceWaterLeaf 1  , "cl" Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 1   
r_JeepViewDampenDamp 1  , "sv", "cheat", "nf", "rep" 
r_JeepViewDampenFreq 7  , "sv", "cheat", "nf", "rep" 
r_JeepViewZHeight  10 , "sv", "cheat", "nf", "rep" 
r_lightaverage 1   Activates/deactivate light averaging
r_lightcache_numambientsamples 162   number of random directions to fire rays when computing ambient lighting
r_lightcachecenter 1  , "cheat"   
r_lightinterp  5   Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1   
r_lightstyle -1   
r_lockpvs  0  , "cheat"  Lock the PVS so you can fly around and inspect what is being drawn.
r_lod  -1   
r_lod_noupdate 0   
r_mapextents 16384  , "cheat", "cl"  Set the max dimension for the map.This determines the far clipping plane
r_maxdlights 32   
r_maxmodeldecal  50   
r_maxnewsamples  6   
r_maxsampledist  128   
r_minnewsamples  3   
r_mmx  cmd   
r_modellodscale  1  , "studio" 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_modelwireframedecal  0  , "cheat"   
r_newflashlight  1  , "cl" 
r_newproplighting  0   
r_nohw 0  , "cheat"   
r_norefresh  0   
r_nosw 0  , "cheat"   
r_novis  0  , "cheat"  Turn off the PVS.
r_occludeemaxarea  0   Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea  0   Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 0   At least this many occluders will be used, no matter how big they are.
r_occlusion  1   Activate/deactivate the occlusion system.
r_occlusionspew  0   Activate/deactivates spew about what the occlusion system is doing.
r_overlaywireframe 0   
r_PhysPropStaticLighting 1  , "cl" 
r_pixelvis_partial 1  , "cl" 
r_portalscloseall  0   
r_portalsopenall 0   
r_PortalTestEnts 1  , "cheat", "cl"  Clip entities against portal frustums.
r_printdecalinfo cmd   
r_propsmaxdist 1200 , "cl" Maximum visible distance
r_radiosity  4   0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else
r_rainalpha  0  , "cl" 
r_rainalphapow 0  , "cl" 
r_raindensity  0  , "cl" 
r_RainHack 0  , "cl" 
r_rainlength 0  , "cl" 
r_RainProfile  0  , "cl" Enable/disable rain profiling.
r_RainRadius 1500 , "cl" 
r_RainSideVel  130  , "cl" How much sideways velocity rain gets.
r_RainSimulate 1  , "cl" Enable/disable rain simulation.
r_rainspeed  600  , "cl" 
r_RainSplashPercentage 20 , "cl" 
r_rainwidth  0  , "cl" 
r_renderoverlayfragment  1   
r_rootlod  0   Root LOD
r_ropebatch  1  , "cl" 
r_ropetranslucent  1  , "cl" 
r_screenfademaxsize  0  , "matsys" 
r_screenfademinsize  0  , "matsys" 
r_screenoverlay  cmd   
r_sequence_debug 0  , "cl" 
r_shadowangles cmd   Set shadow angles
r_shadowblobbycutoff cmd   some shadow stuff
r_shadowcolor  cmd   Set shadow color
r_shadowdir  cmd   Set shadow direction
r_shadowdist cmd   Set shadow distance
r_shadowids  0   
r_shadowmaxrendered  32 , "cl" 
r_shadowpvs  0   
r_shadowrendertotexture  1   
r_shadows  1   
r_shadowwireframe  0   
r_showenvcubemap 0  , "cheat"   
r_skin 0   
r_skybox 1  , "cheat", "cl"  Enable the rendering of sky boxes
r_snapportal -1   
r_sse  cmd   
r_sse2 cmd   
r_staticpropinfo 0   
r_teeth  1   
r_TransitionSensitivity  6  , "cl" Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
r_updaterefracttexture 1  , "cl" 
r_vehicleBrakeRate 1  , "sv", "cheat"   
r_vehicleDrawDebug 0  , "sv", "cheat"   
r_VehicleViewClamp 1  , "cheat", "cl"   
r_VehicleViewDampen  0  , "matsys" 
r_visocclusion 0   Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0  , "cheat"   
r_visualizelighttracesshowfulltrace  0  , "cheat"   
r_visualizeproplightcaching  0  , "cl" 
r_visualizetraces  0  , "cheat"   
r_WaterDrawReflection  1  , "cl" Enable water reflection
r_WaterDrawRefraction  1  , "cl" Enable water refraction
r_waterforceexpensive  1   
r_waterforcereflectentities  1   
r_worldlightmin  0   
r_worldlights  2   number of world lights to use per vertex
rate 25000  , "user" Max bytes/sec the host can receive data
rcon cmd   Issue an rcon command.
rcon_address 0   Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) 
rcon_password  0   remote console password.
rebuy  cmd   
recompute_speed  cmd   Recomputes clock speed (for debugging purposes).
record cmd   Record a demo.
reload cmd   Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid cmd   Remove a user ID from the ban list.
removeip cmd   Remove an IP address from the ban list.
replaydelay  0  , "sv" 
report_entities  cmd   Lists all entities
report_simthinklist  cmd   Lists all simulating/thinking entities
report_soundpatch  cmd   reports sound patch count
report_soundpatch  cmd   reports sound patch count
report_touchlinks  cmd   Lists all touchlinks
restart  cmd   Restart the game on the same level (add setpos to jump to current view position on restart).
retry  cmd   Retry connection to last server.
revert cmd   Revert convars to their default values.
room_type  0  , "demo" 
rope_averagelight  1  , "cl" Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 1  , "cl" Collide rope with the world
rope_drawlines 0  , "cl" 
rope_shake 0  , "cl" 
rope_smooth  1  , "cl" Do an antialiasing effect on ropes
rope_smooth_enlarge  1  , "cl" How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 0  , "cl" Alpha for rope antialiasing effect
rope_smooth_maxalphawidth  1  , "cl" 
rope_smooth_minalpha 0  , "cl" Alpha for rope antialiasing effect
rope_smooth_minwidth 0  , "cl" When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_subdiv  2  , "cl" Rope subdivision amount
rope_wind_dist 1000 , "cl" Don't use CPU applying small wind gusts to ropes when they're past this distance.
Команда Значение Тип Описание
save cmd   Saves current game.
say  cmd   Display player message
say_team cmd   Display player message to team
scene_allowoverrides 1  , "sv" When playing back a choreographed scene, allow per-model expression overrides.
scene_flatturn 1  , "sv" 
scene_flush  cmd   Flush all .vcds from the cache and reload from disk.
scene_forcecombined  0  , "sv" When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 1200 , "sv" Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print  0  , "sv" When playing back a scene, print timing and event info to console.
scene_showfaceto 0  , "a", "sv"  When playing back, show the directions of faceto events.
scene_showlook 0  , "a", "sv"  When playing back, show the directions of look events.
scene_showmoveto 0  , "a", "sv"  When moving, show the end location.
scr_centertime 2  , "cl" 
screenshot cmd   Take a screenshot.
sensitivity  3  , "a", "cl"  Mouse sensitivity.
servercfgfile  0  , "sv" 
setang cmd   Snap player eyes to specified pitch yaw (must have sv_cheats).
setmaster  cmd   
setmodel cmd   Changes's player's model
setpause cmd   Set the pause state of the server.
setpos cmd   Move player to specified origin (must have sv_cheats).
shake  cmd   Shake the screen.
shake_show 0  , "cl" Displays a list of the active screen shakes.
shake_stop cmd   Stops all active screen shakes. 
showbudget_texture 0   Enable the texture budget panel.
showhitlocation  0  , "sv" 
showinfo cmd   Shows a info panel
showpanel  cmd   Shows a viewport panel 
showparticlecounts 0  , "cl" Display number of particles drawn per frame
showtriggers 0  , "sv", "cheat"  Shows trigger brushes
showtriggers_toggle  cmd   Toggle show triggers
singlestep 0  , "cheat"  Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time 0  , "sv" Time taken for an ally to regenerate a point of health.
sk_npc_arm 1  , "sv" 
sk_npc_chest 1  , "sv" 
sk_npc_head  2  , "sv" 
sk_npc_leg 1  , "sv" 
sk_npc_stomach 1  , "sv" 
sk_player_arm  1  , "sv" 
sk_player_chest  1  , "sv" 
sk_player_head 2  , "sv" 
sk_player_leg  1  , "sv" 
sk_player_stomach  1  , "sv" 
skill  1  , "a"  Game skill level (1-3).
slist  cmd   List servers on your LAN.
slot0  cmd   
slot1  cmd   
slot10 cmd   
slot2  cmd   
slot3  cmd   
slot4  cmd   
slot5  cmd   
slot6  cmd   
slot7  cmd   
slot8  cmd   
slot9  cmd   
smoothstairs 1  , "sv", "rep"  Smooth player eye z coordinate when climbing stairs.
snapto cmd   
snd_async_fullyasync 0   All playback is fully async (sound doesn't play until data arrives).
snd_async_spew_blocking  0   Spew message to console any time async sound loading blocks on file i/o.
snd_disable_mixer_duck 0   
snd_duckerattacktime 0  , "a"   
snd_duckerreleasetime  2  , "a"   
snd_duckerthreshold  0  , "a"   
snd_ducktovolume 0  , "a"   
snd_flushasync cmd   Flush all async .wav data
snd_foliage_db_loss  4   
snd_gain 1   
snd_gain_max 1   
snd_gain_min 0   
snd_memasync cmd   Show async memory stats
snd_mixahead 0  , "a"   
snd_mixvol cmd   Set named Mixgroup to mix volume.
snd_musicvolume  1  , "a"  Music volume
snd_noextraupdate  0   
snd_obscured_gain_dB -2 , "cheat"   
snd_pitchquality 1  , "a"   
snd_profile  0  , "demo" 
snd_rebuildaudiocache  cmd   Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists 
snd_refdb  60   
snd_refdist  36   
snd_restart  cmd   Restart sound system.
snd_show 0  , "cheat"  Show sounds info
snd_showclassname  0   
snd_showmixer  0   
snd_showstart  0  , "cheat"   
snd_soundmixer 0   
snd_surround_speakers  2   
snd_visualize  0  , "cheat"  Show sounds location in world
snd_vox_captiontrace 0   Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout  300   
snd_vox_sectimetout  300   
snd_vox_seqtimetout  300   
snd_writemanifest  cmd   If running a game, outputs the precache manifest for the current level 
sndplaydelay cmd   
soundfade  cmd   Fade client volume.
soundinfo  cmd   Describe the current sound device.
soundlist  cmd   List all known sounds.
soundpatch_captionlength 2  , "sv", "rep"  How long looping soundpatch captions should display for.
soundscape_fadetime  3  , "cl" Time to crossfade sound effects between soundscapes
soundscape_flush cmd   Flushes the server & client side soundscapes
speak  cmd   Play a constructed sentence.
spec_help  cmd   Show spectator help screen
spec_menu  cmd   Activates spectator menu
spec_mode  cmd   Set spectator mode
spec_next  cmd   Spectate next player
spec_player  cmd   Spectate player by name
spec_pos cmd   dump position and angles to the console
spec_prev  cmd   Spectate previous player
spec_scoreboard  0  , "a", "cl"   
spec_track 0  , "cl" Tracks an entity in spec mode
spike  cmd   generates a fake spike
startdemos cmd   Play demos in demo sequence.
startmovie cmd   Start recording movie frames.
startupmenu  cmd   Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
status cmd   Display map and connection status.
step_spline  0  , "sv" 
stop cmd   Finish recording demo.
stopdemo cmd   Stop playing back a demo.
stopsound  cmd   
stopsoundscape cmd   Stops all soundscape processing and fades current looping sounds
stuffcmds  cmd   Parses and stuffs command line + commands to command buffer.
suitvolume 0  , "a", "sv"   
surfaceprop  cmd   Reports the surface properties at the cursor
sv_accelerate  10 , "sv", "nf", "rep" 
sv_airaccelerate 10 , "sv", "nf", "rep" 
sv_allowdownload 1   Allow clients to download files
sv_allowupload 1   Allow clients to upload customizations files
sv_alltalk 0  , "sv", "nf" Players can hear all other players, no team restrictions
sv_alternateticks  1  , "matsys" 
sv_autosave  1  , "sv" Set to 1 to save game on level transition. Does not affect autosave triggers.
sv_backspeed 0  , "a", "sv", "rep" How much to slow down backwards motion
sv_bounce  0  , "sv", "nf", "rep" Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents  1   If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats  1  , "nf", "rep"  Allow cheats on server
sv_contact 0   Contact email for server sysop
sv_debug_player_use  0  , "sv", "rep"  Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 0   Make sure entities correctly report whether or not their network data has changed.
sv_debugresponses  0  , "sv" Show verbose matching output (1 for simple, 2 for rule scoring)
sv_deltaprint  0   Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 0   Enable profiling of CalcDelta calls
sv_dumpresponses 0  , "sv" Dump all response_rules.txt and rules (requires restart)
sv_filterban 1   Set packet filtering by IP mode
sv_findsoundname cmd   Find sound names which reference the specified wave files.
sv_footsteps 1  , "sv", "nf", "rep" Play footstep sound for players
sv_forcepreload  0  , "a"  Force server side preloading.
sv_friction  4  , "sv", "nf", "rep" World friction.
sv_gravity 800  , "sv", "nf", "rep" World gravity.
sv_hltv  0   Enables HLTV on this server.
sv_instancebaselines 1   Enable instanced baselines. Saves network overhead.
sv_lan 0   Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc.
sv_logbans 0   
sv_massreport  0  , "sv" 
sv_max_usercmd_future_ticks  8  , "sv" Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxrate 0   Max bandwidth rate allowed on server, 0 == unlimited
sv_maxspeed  320  , "sv", "nf", "rep" 
sv_maxunlag  1  , "sv" Maximum lag compensation in seconds
sv_maxupdaterate 60  Maximum updates per second that the server will allow
sv_maxvelocity 3500 , "sv", "rep"  Maximum speed any ballistically moving object is allowed to attain per axis.
sv_minrate 0   Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 10  Minimum updates per second that the server will allow
sv_netvisdist  10000  , "sv", "cheat"  Test networking visibility distance
sv_noclipaccelerate  5  , "a", "sv", "nf", "rep" 
sv_noclipduringpause 0  , "cheat"  If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 5  , "a", "sv", "nf", "rep" 
sv_npc_talker_maxdist  1024 , "sv" NPCs over this distance from the player won't attempt to speak.
sv_password  0  , "nf", "prot" Server password for entry into multiplayer games
sv_pausable  0  , "nf" Is the server pausable.
sv_precachegeneric cmd   Usage:sv_precachegeneric [ preload ] Add file to precache list.
sv_precacheinfo  cmd   Show precache info.
sv_precachemodel cmd   Usage:sv_precachemodel [ preload ] Add model to precache list.
sv_precachesound cmd   Usage:sv_precachesound [ preload ] Add sound to precache list.
sv_pushaway_clientside 0  , "sv", "rep"  Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size  15 , "sv", "rep"  Minimum size of pushback objects
sv_pushaway_force  30000  , "sv", "rep"  How hard physics objects are pushed away from the players on the server.
sv_pushaway_max_force  1000 , "sv", "rep"  Maximum amount of force applied to physics objects by players.
sv_pushaway_min_player_speed 75 , "sv", "rep"  If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_rcon_banpenalty 0   Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures  10  Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures  5   Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30  Number of seconds to track failed rcon authentications
sv_region  -1  The region of the world to report this server in.
sv_rollangle 0  , "sv", "nf", "rep" Max view roll angle
sv_rollspeed 200  , "sv", "nf", "rep" 
sv_runcmds 1  , "sv" 
sv_sendtables  0   Force full sendtable sending path.
sv_showhitboxes  -1 , "sv", "cheat"  Send server-side hitboxes for specified entity to client (NOTE:this uses lots of bandwidth, use on listen server only).
sv_showimpacts 0  , "sv", "rep"  Shows client (red) and server (blue) bullet impact point
sv_showladders 0  , "sv" Show bbox and dismount points for all ladders (must be set before level load.) 
sv_skyname 0  , "a", "sv", "rep" Current name of the skybox texture
sv_soundemitter_filecheck  cmd   Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush  cmd   Flushes the sounds.txt system (server only)
sv_soundemitter_trace  0  , "sv", "rep"  Show all EmitSound calls including their symbolic name and the actual wave file they resolved to 
sv_soundscape_printdebuginfo cmd   print soundscapes
sv_specaccelerate  5  , "a", "sv", "nf", "rep" 
sv_specnoclip  1  , "a", "sv", "nf", "rep" 
sv_specspeed 3  , "a", "sv", "nf", "rep" 
sv_stats 1   Collect CPU usage stats
sv_stepsize  18 , "sv", "nf", "rep" 
sv_stopspeed 100  , "sv", "nf", "rep" Minimum stopping speed when on ground.
sv_stressbots  0   If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget 0  , "sv" If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch  0  , "sv", "rep"   
sv_teststepsimulation  1  , "sv" 
sv_thinktimecheck  0  , "sv" Check for thinktimes all on same timestamp.
sv_timeout 65  After this many seconds without a message from a client, the client is dropped
sv_unlag 1  , "sv" Enables player lag compensation
sv_unlockedchapters  1  , "a"  Highest unlocked game chapter.
sv_voicecodec  0   Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1  , "a", "nf"   
sv_wateraccelerate 10 , "sv", "nf", "rep" 
sv_waterdist 12 , "sv", "rep"  Vertical view fixup when eyes are near water plane.
sv_waterfriction 1  , "sv", "nf", "rep" 
Команда Значение Тип Описание
template_debug 0  , "sv" 
Test_CreateEntity  cmd   
test_dispatcheffect  cmd   Test a clientside dispatch effect.Usage: test_dispatcheffect Defaults are: 
Test_EHandle cmd   
test_entity_blocker  cmd   Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner cmd   
Test_Loop  cmd   Test_Loop - loop back to the specified loop start point unconditionally.
Test_LoopCount cmd   Test_LoopCount - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds cmd   Test_LoopForNumSeconds - loop back to the specified start point for the specified # of seconds.
test_nav_opt 1  , "sv" 
Test_ProxyToggle_EnableProxy cmd   
Test_ProxyToggle_EnsureValue cmd   
Test_ProxyToggle_SetValue  cmd   
Test_RandomChance  cmd   Test_RandomChance - Roll the dice and maybe run the command following the percentage chance.
Test_RandomizeInPVS  cmd   
Test_RandomPlayerPosition  cmd   
Test_RemoveAllRandomEntities cmd   
Test_RunFrame  cmd   
Test_SendKey cmd   
Test_SpawnRandomEntities cmd   
Test_StartLoop cmd   Test_StartLoop - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript cmd   Start a test script running..
Test_Wait  cmd   
Test_WaitForCheckPoint cmd   
testhudanim  cmd   Test a hud element animation.Arguments: 
testscript_debug 0   Debug test scripts.
texture_budget_background_alpha  128  , "a"  how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0  , "a"  number between 0 and 1
texture_budget_panel_global  0   Show global times in the texture budget panel.
texture_budget_panel_height  284  , "a"  height in pixels of the budget panel
texture_budget_panel_width 512  , "a"  width in pixels of the budget panel
texture_budget_panel_x 0  , "a"  number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450  , "a"  number of pixels from the top side of the game screen to draw the budget panel
think_limit  10 , "sv", "rep"  Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson  cmd   Switch to thirdperson camera.
timedemo cmd   Play a demo and report performance info.
timedemoquit cmd   Play a demo, report performance info, and then exit
timerefresh  cmd   Profile the renderer.
toggleconsole  cmd   Show/hide the console.
togglescores cmd   Toggles score panel
trace_report 0  , "sv" 
tracer_extra 1  , "cl" 
Команда Значение Тип Описание
unbind cmd   Unbind a key.
unbindall  cmd   Unbind all keys.
unpause  cmd   Unpause the game.
use  cmd   Use a particular weaponArguments: 
user cmd   Show user data.
users  cmd   Show user info for players on server.
Команда Значение Тип Описание
v_centermove 0  , "cl" 
v_centerspeed  500  , "cl" 
vcollide_wireframe 0  , "cheat"   
vcollide_wireframe_axes  0   
version  cmd   Print version info string.
vgui_drawfocus 0   Report which panel is under the mouse.
vgui_drawtree  0  , "cheat"  Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_clear  cmd   
vgui_drawtree_freeze 0   Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0   Draw the hidden panels.
vgui_drawtree_panelalpha 0   Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0   Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0   Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0   List the vgui_drawtree panels in render order.
vgui_drawtree_visible  1   Draw the visible panels.
vgui_togglepanel cmd   show/hide vgui panel by name.
viewmodel_fov  54 , "cheat", "cl"   
violence_ablood  1   Draw alien blood
violence_agibs 1   Show alien gib entities
violence_hblood  1   Draw human blood
violence_hgibs 1   Show human gib entities
voice_avggain  0   
voice_clientdebug  0  , "cl" 
voice_dsound 0   
voice_enable 1  , "a"   
voice_fadeouttime  0   
voice_forcemicrecord 1  , "a"   
voice_inputfromfile  0   Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 0  , "user" 
voice_maxgain  10   
voice_modenable  1  , "a", "cl"  Enable/disable voice in this mod.
voice_overdrive  2   
voice_overdrivefadetime  0   
voice_profile  0   
voice_recordtofile 0   Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale  1  , "a"   
voice_serverdebug  0  , "sv" 
voice_showchannels 0   
voice_showincoming 0   
voice_steal  2   
volume 1  , "a"  Sound volume
vox_reload cmd   Reload sentences.txt file
voxeltree_box  cmd   View entities in the voxel-tree inside box .
voxeltree_playerview cmd   View entities in the voxel-tree at the player position.
voxeltree_sphere cmd   View entities in the voxel-tree inside sphere .
voxeltree_view cmd   View entities in the voxel-tree.
vprof  cmd   Toggle VProf profiler
vprof_adddebuggroup1 cmd   add a new budget group dynamically for debugging
vprof_cachemiss  cmd   Toggle VProf cache miss checking
vprof_cachemiss_off  cmd   Turn off VProf cache miss checking
vprof_cachemiss_on cmd   Turn on VProf cache miss checking
vprof_child  cmd   
vprof_collapse_all cmd   Collapse the whole vprof tree
vprof_counters 0   
vprof_dump_groupnames  cmd   Write the names of all of the vprof groups to the console.
vprof_dump_spikes  0   Framerate at which vprof will begin to dump spikes to the console. 0 = disabled.
vprof_expand_all cmd   Expand the whole vprof tree
vprof_expand_group cmd   Expand a budget group in the vprof tree by name
vprof_generate_report  cmd   Generate a report to the console.
vprof_generate_report_AI cmd   Generate a report to the console.
vprof_generate_report_AI_only  cmd   Generate a report to the console.
vprof_generate_report_hierarchy  cmd   Generate a report to the console.
vprof_generate_report_map_load cmd   Generate a report to the console.
vprof_graph  0   Draw the vprof graph.
vprof_graphheight  256  , "a"   
vprof_graphwidth 512  , "a"   
vprof_nextsibling  cmd   
vprof_off  cmd   Turn off VProf profiler
vprof_on cmd   Turn on VProf profiler
vprof_parent cmd   
vprof_playback_start cmd   Start playing back a recorded .vprof file.
vprof_playback_step  cmd   While playing back a .vprof file, step to the next tick.
vprof_playback_stop  cmd   
vprof_prevsibling  cmd   
vprof_record_start cmd   Start recording vprof data for playback later.
vprof_record_stop  cmd   
vprof_remote_start cmd   Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop  cmd   Stop an existing remote VProf data request
vprof_reset  cmd   Reset the stats in VProf profiler
vprof_reset_peaks  cmd   Reset just the peak time in VProf profiler
vprof_scope  0   Set a specific scope to start showing vprof tree
vprof_unaccounted_limit  0  , "a"  number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose  1  , "a"  Set to one to show average and peak times
vprof_vtune_group  cmd   enable vtune for a particular vprof group ('disable' to disable)
vtune  cmd   Controls VTune's sampling.
Команда Значение Тип Описание
wait cmd   Stop command parsing until next frame.
wc_air_edit_further  cmd   When in WC edit mode and editing air nodes,moves position of air node crosshair and placement location further away from player
wc_air_edit_nearer cmd   When in WC edit mode and editing air nodes,moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit cmd   When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create  cmd   When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
wc_destroy cmd   When in WC edit mode, destroys the node that the player is nearest to looking at.(The node will be highlighted by a red box).
wc_destroy_undo  cmd   When in WC edit mode restores the last deleted node
wc_link_edit cmd   
wc_update_entity cmd   Updates the entity's position/angles when in edit mode
weapon_showproficiency 0  , "sv" 
writeid  cmd   Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip  cmd   Save the ban list to banned_ip.cfg.
Команда Значение Тип Описание
zoom_sensitivity_ratio 1  , "cl" Additional mouse sensitivity scale factor applied when FOV is zoomed in.