A
Команда Значение Тип Описание
addip  cmd   Добавить IP адрес в бан-лист.
adsp_alley_min 122   
adsp_courtyard_min 126   
adsp_debug 0  , "a"   
adsp_door_height 112   
adsp_duct_min  106   
adsp_hall_min  110   
adsp_low_ceiling 108   
adsp_opencourtyard_min 126   
adsp_openspace_min 130   
adsp_openstreet_min  118   
adsp_openwall_min  130   
adsp_room_min  102   
adsp_street_min  118   
adsp_tunnel_min  114   
adsp_wall_height 128   
ai_auto_contact_solver 1  , "sv" 
ai_clear_bad_links cmd   Clears bits set on nav links indicating link is unusable 
ai_debug_assault 0  , "sv" 
ai_debug_directnavprobe  0  , "sv" 
ai_debug_doors 0  , "sv" 
ai_debug_efficiency  0  , "sv" 
ai_debug_enemies 0  , "sv" 
ai_debug_expressions 0  , "sv" Show random expression decisions for NPCs.
ai_debug_follow  0  , "sv" 
ai_debug_loners  0  , "sv" 
ai_debug_looktargets 0  , "sv" 
ai_debug_los 0  , "sv", "cheat"  NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav 0  , "sv" 
ai_debug_node_connect  cmd   Отладить связь между двумя узлами
ai_debug_ragdoll_magnets 0  , "sv" 
ai_debug_shoot_positions 0  , "sv", "rep"   
ai_debug_speech  0  , "sv" 
ai_debug_squads  0  , "sv" 
ai_debug_think_ticks 0  , "sv" 
ai_debugscriptconditions 0  , "sv" 
ai_disable cmd   Bi-passes all AI logic routines and puts all NPCs into their idle animations.Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai_drawbattlelines 0  , "sv", "cheat"   
ai_dump_hints  cmd   
ai_efficiency_override 0  , "sv" 
ai_follow_use_points 1  , "sv" 
ai_follow_use_points_when_moving 1  , "sv" 
ai_lead_time 0  , "sv" 
ai_LOS_mode  0  , "sv", "rep"   
ai_moveprobe_debug 0  , "sv" 
ai_moveprobe_jump_debug  0  , "sv" 
ai_moveprobe_usetracelist  0  , "sv" 
ai_next_hull cmd   Cycles through the various hull sizes.Currently selected hull size is written to the screen.Controls which connections are shown when ai_show_hull or ai_show_connect commands are usedArguments: -none-
ai_no_local_paths  0  , "sv" 
ai_no_node_cache 0  , "sv" 
ai_no_select_box 0  , "sv" 
ai_no_steer  0  , "sv" 
ai_no_talk_delay 0  , "sv" 
ai_nodes cmd   Toggles node display.First call displays the nodes for the given network as green objects.Second calldisplays the nodes and their IDs.Nodes are color coded as follows:Green- ground nodeCyan- air nodeMagenta - climb nodeGrey- node not available for selected hull sizeOrange- node currently locked
ai_norebuildgraph  0  , "sv" 
ai_path_adjust_speed_on_immediate_turns  1  , "sv" 
ai_path_insert_pause_at_est_end  1  , "sv" 
ai_path_insert_pause_at_obstruction  1  , "sv" 
ai_reaction_delay_alert  0  , "sv" 
ai_reaction_delay_idle 0  , "sv" 
ai_rebalance_thinks  1  , "sv" 
ai_reloadresponsesystems cmd   Перезагрузить все скрипты .
ai_report_task_timings_on_limit  0  , "a", "sv"   
ai_resume  cmd   Если NPC выполняет одно действие (смотри ai_step ), то эта команда возобнавляет все сразу.
ai_sequence_debug  0  , "sv" 
ai_set_move_height_epsilon cmd   Set how high AI bumps up ground walkers when checking steps
ai_shot_bias 1  , "sv" 
ai_shot_bias_max 1  , "sv", "rep"   
ai_shot_bias_min -1 , "sv", "rep"   
ai_shot_stats  0  , "sv" 
ai_shot_stats_term 1000 , "sv" 
ai_show_connect  cmd   Displays the allowed connections between each node for the currently selected hull type.Hulls are color code as follows:Green- ground movement Blue- jumping movementCyan- flying movementMagenta - climbing movementRed- connection disabled
ai_show_connect_fly  cmd   Displays the allowed connections between each node for the currently selected hull type.Hulls are color code as follows:Green- ground movement Blue- jumping movementCyan- flying movementMagenta - climbing movementRed- connection disabled
ai_show_connect_jump cmd   Displays the allowed connections between each node for the currently selected hull type.Hulls are color code as follows:Green- ground movement Blue- jumping movementCyan- flying movementMagenta - climbing movementRed- connection disabled
ai_show_graph_connect  cmd   Toggles graph connection display for the node that the player is looking at.Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node.Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai_show_grid cmd   Рисует сетку на полу .
ai_show_hints  cmd   Displays all hints as small boxesBlue- hint is available for useRed- hint is currently being used by an NPCOrange- hint not being used by timed outGrey- hint has been disabled
ai_show_hull cmd   Displays the allowed hulls between each node for the currently selected hull type.Hulls are color code as follows:Green- ground movement Blue- jumping movementCyan- flying movementMagenta - climbing movementArguments:-none-
ai_show_hull_attacks 0  , "sv" 
ai_show_node cmd   Погазать определенный узел 
ai_show_think_tolerance  0  , "sv" 
ai_show_visibility cmd   Toggles visibility display for the node that the player is looking at.Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node.Nodes that are not visible from the selected node will be drawn in blue.
ai_simulate_task_overtime  0  , "sv" 
ai_spread_cone_focus_time  0  , "sv" 
ai_spread_defocused_cone_multiplier  3  , "sv" 
ai_spread_pattern_focus_time 0  , "sv" 
ai_step  cmd   NPCs остановятся после того как выполнят их текущее действие. Что бы NPC выполнил следующее действие, наберите опять 'ai_step'. Чтобы востановить процесс полностью, наберите 'ai_resume'
ai_think_limit_label 0  , "a", "sv"   
ai_use_clipped_paths 1  , "sv" 
ai_use_efficiency  1  , "sv" 
ai_use_frame_think_limits  1  , "sv" 
ai_use_think_optimizations 1  , "sv" 
ainet_generate_report  cmd   Сгенерировать отчет в консоли.
ainet_generate_report_only cmd   Сгенерировать отчет в консоли.
air_density  cmd   Changes the density of air for drag computations.
alias  cmd   Привязать команду.
ammo_338mag_max  30 , "sv", "rep"   
ammo_357sig_max  52 , "sv", "rep"   
ammo_45acp_max 100  , "sv", "rep"   
ammo_50AE_max  35 , "sv", "rep"   
ammo_556mm_box_max 200  , "sv", "rep"   
ammo_556mm_max 90 , "sv", "rep"   
ammo_57mm_max  100  , "sv", "rep"   
ammo_762mm_max 90 , "sv", "rep"   
ammo_9mm_max 120  , "sv", "rep"   
ammo_buckshot_max  32 , "sv", "rep"   
ammo_flashbang_max 2  , "sv", "rep"   
ammo_hegrenade_max 1  , "sv", "rep"   
ammo_smokegrenade_max  1  , "sv", "rep"   
autobuy  cmd   
autosave cmd   
Команда Значение Тип Описание
banid  cmd   Добавить ID пользователя в бан-лист.
bench_end  cmd   Ends gathering of info.
bench_showstatsdialog  cmd   Shows a dialog displaying the most recent benchmark results.
bench_start  cmd   Starts gathering of info. Arguments: filename to write results into
bench_upload cmd   Uploads most recent benchmark stats to the Valve servers.
benchframe cmd   Takes a snapshot of a particular frame in a time demo.
bgmvolume  1  , "a"  CD sound playback volume.
bind cmd   Bind a key.
BindToggle cmd   
blink_duration 0  , "cl" How many seconds an eye blink will last.
bloodspray cmd   blood
bot_add  cmd   Adds a bot to whichever team has fewer players
bot_add_ct cmd   Adds a Counter-Terrorist bot
bot_add_t  cmd   Adds a Terrorist bot
bot_all_weapons  cmd   Allows the bots to use all weapons
bot_allow_grenades 1  , "sv", "rep"   
bot_allow_machine_guns 1  , "sv", "rep"   
bot_allow_pistols  1  , "sv", "rep"   
bot_allow_rifles 1  , "sv", "rep"   
bot_allow_rogues 1  , "sv", "rep"   
bot_allow_shield 1  , "sv", "rep"   
bot_allow_shotguns 1  , "sv", "rep"   
bot_allow_snipers  1  , "sv", "rep"   
bot_allow_sub_machine_guns 1  , "sv", "rep"   
bot_auto_vacate  1  , "sv", "rep"   
bot_chatter  0  , "sv", "rep"   
bot_crouch 0  , "sv", "cheat"   
bot_debug  0  , "sv", "rep"   
bot_defer_to_human 0  , "sv", "rep"   
bot_difficulty 0  , "sv", "rep"   
bot_freeze 0  , "sv", "cheat"   
bot_goto_mark  cmd   Sends a bot to the selected nav area (for editing nav meshes)
bot_join_after_player  1  , "sv", "rep"   
bot_join_team  0  , "sv", "rep"   
bot_kick cmd   Kicks the specified bot, or all bots if no name is given
bot_kill cmd   Kills the specified bot, or all bots if no name is given
bot_knives_only  cmd   Restricts the bots to only using knives
bot_memory_usage cmd   Reports on the bots' memory usage
bot_mimic  0  , "sv", "cheat"   
bot_mimic_yaw_offset 180  , "sv", "cheat"   
bot_pistols_only cmd   Restricts the bots to only using pistols
bot_prefix 0  , "sv", "rep"   
bot_profile_db 0  , "sv", "rep"   
bot_quota  0  , "sv", "rep"   
bot_quota_match  0  , "sv", "rep"   
bot_show_nav 0  , "sv", "rep"   
bot_snipers_only cmd   Restricts the bots to only using sniper rifles
bot_stop 0  , "sv", "rep"   
bot_traceview  0  , "sv", "rep"   
bot_walk 0  , "sv", "rep"   
bot_zombie 0  , "sv", "rep"   
box  cmd   Draw a debug box.
breakable_disable_gib_limit  0  , "sv" 
breakable_multiplayer  1  , "sv" 
buddha cmd   Toggle.Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 , "a"  number of frames to look at when figuring out average frametimes
budget_background_alpha  128  , "a"  how translucent the budget panel is
budget_bargraph_background_alpha 128  , "a"  how translucent the budget panel is
budget_bargraph_range_ms 16 , "a"  budget bargraph range in milliseconds
budget_history_numsamplesvisible 100  , "a"  number of samples to draw in the budget history window.The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms  66 , "a"  budget history range in milliseconds
budget_panel_bottom_of_history_fraction  0  , "a"  number between 0 and 1
budget_panel_height  384  , "a"  height in pixels of the budget panel
budget_panel_width 512  , "a"  width in pixels of the budget panel
budget_panel_x 0  , "a"  number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 , "a"  number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window  30 , "a"  number of frames to look at when figuring out peak frametimes
budget_show_averages 0  , "a"  enable/disable averages in the budget panel
budget_show_history  1  , "a"  turn history graph off and on. . good to turn off on low end
budget_show_peaks  1  , "a"  enable/disable peaks in the budget panel
bug  cmd   Show/hide the bug reporting UI.
breakable_multiplayer  1  , "sv" 
buddha cmd   Toggle.Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 , "a"  number of frames to look at when figuring out average frametimes
budget_background_alpha  128  , "a"  how translucent the budget panel is
budget_bargraph_background_alpha 128  , "a"  how translucent the budget panel is
budget_bargraph_range_ms 16 , "a"  budget bargraph range in milliseconds
budget_history_numsamplesvisible 100  , "a"  number of samples to draw in the budget history window.The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms  66 , "a"  budget history range in milliseconds
budget_panel_bottom_of_history_fraction  0  , "a"  number between 0 and 1
budget_panel_height  384  , "a"  height in pixels of the budget panel
budget_panel_width 512  , "a"  width in pixels of the budget panel
budget_panel_x 0  , "a"  number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 , "a"  number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window  30 , "a"  number of frames to look at when figuring out peak frametimes
budget_show_averages 0  , "a"  enable/disable averages in the budget panel
budget_show_history  1  , "a"  turn history graph off and on. . good to turn off on low end
budget_show_peaks  1  , "a"  enable/disable peaks in the budget panel
bug  cmd   Show/hide the bug reporting UI.
Команда Значение Тип Описание
c_maxdistance  200  , "a", "cl"   
c_maxpitch 90 , "a", "cl"   
c_maxyaw 135  , "a", "cl"   
c_mindistance  30 , "a", "cl"   
c_minpitch 0  , "a", "cl"   
c_minyaw -135 , "a", "cl"   
c_orthoheight  100  , "a", "cl"   
c_orthowidth 100  , "a", "cl"   
cache_print  cmd   Print out contents of cache memory.
cam_command  0  , "a", "cl"   
cam_idealdist  64 , "a", "cl"   
cam_idealpitch 0  , "a", "cl"   
cam_idealyaw 90 , "a", "cl"   
cam_snapto 0  , "a", "cl"   
camortho cmd   Switch to orthographic camera.
cancelselect cmd   
cast_hull  cmd   Tests hull collision detection
cast_ray cmd   Tests collision detection
cc_captiontrace  1  , "cl" Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit  cmd   Emits a closed caption
cc_lang  0  , "a", "cl"  Current close caption language (emtpy = use game UI language)
cc_linger_time 1  , "a", "cl"  Close caption linger time.
cc_lookup_crc  cmd   For tracking down missing CC token strings 
cc_predisplay_time 0  , "a", "cl"  Close caption delay before showing caption.
cc_sentencecaptionnorepeat 4  , "cl" How often a sentence can repeat.
cc_subtitles 0  , "a", "cl"  If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cd cmd   Play or stop a cd track.
centerview cmd   
ch_createairboat cmd   Spawn airboat in front of the player.
ch_createjeep  cmd   Spawn jeep in front of the player.
changelevel  cmd   Change server to the specified map
changelevel2 cmd   Transition to the specified map in single player
chooseteam cmd   Choose a new team
cl_allowdownload 1  , "a"  Client downloads customization files
cl_allowupload 1  , "a"  Client uploads customization files
cl_anglespeedkey 0  , "cl" 
cl_animationinfo cmd   Hud element to examine.
cl_autohelp  0  , "a", "user", "cl" Auto-help
cl_autowepswitch 1  , "a", "user", "cl" Automatically switch to picked up weapons (if more powerful)
cl_backspeed 400  , "a", "cl"   
cl_bob 0  , "cheat", "cl"   
cl_bobcycle  0  , "cheat", "cl"   
cl_bobup 0  , "cheat", "cl"   
cl_c4dynamiclight  0  , "cl" Draw dynamic light when planted c4 flashes
cl_c4progressbar 1  , "cl" Draw progress bar when defusing the C4
cl_class 0  , "a", "user", "cl" Default class when joining a game
cl_clock_correction  1  , "cheat"  Enable/disable clock correction on the client.
cl_clock_correction_
adjustment_max_amount 200  , "cheat"  Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_
adjustment_max_offset 90 , "cheat"  As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_
adjustment_min_offset 10 , "cheat"  If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_
force_server_tick  999  , "cheat"  Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0  , "cheat"  Show debugging info about the clock drift. 
cl_clockdrift_max_ms 150  , "cheat"  Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdbackup 2  , "a"  For each command packet, how many additional history commands are sent ( helps in case of packet loss )
cl_cmdrate 30 , "a", "user"  Max number of command packets sent to server per second
cl_crosshairalpha  200  , "a", "cl"   
cl_crosshaircolor  0  , "a", "cl"   
cl_crosshairscale  0  , "a", "cl"   
cl_crosshairusealpha 0  , "a", "cl"   
cl_customsounds  0  , "cl" Enable customized player sound playback
cl_demoviewoverride  0  , "cl" Override view during demo playback
cl_detaildist  1200 , "matsys" 
cl_detailfade  400  , "matsys" 
cl_drawhud 1  , "cheat", "cl"  Enable the rendering of the hud
cl_drawleaf  -1 , "cheat", "cl"   
cl_drawmaterial  0  , "cheat", "cl"  Draw a particular material over the frame
cl_drawmonitors  1  , "cl" 
cl_drawshadowtexture 0  , "cheat", "cl"   
cl_dynamiccrosshair  1  , "a", "cl"   
cl_ejectbrass  1  , "matsys" 
cl_ent_absbox  cmd   Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox  cmd   Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox  cmd   Displays the client's render box for the entity under the crosshair.
cl_entityreport  0  , "cheat"  For debugging, draw entity states to console
cl_extrapolate 1  , "cheat", "cl"  Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount  0  , "cheat", "cl"  Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket 0  , "cheat"  For debugging. Force the engine to flush an entity packet.
cl_forcehighendmonitors  1  , "cl" 
cl_forcepreload  0  , "a"  Whether we should force preloading.
cl_forwardspeed  400  , "a", "cl"   
cl_fullupdate  cmd   Forces the server to send a full update packet
cl_idealpitchscale 0  , "a", "cl"   
cl_ignorepackets 0  , "cheat"  Force client to ignore packets (for debugging).
cl_interp  0  , "user", "cl" Interpolate object positions starting this many seconds in past
cl_interp_npcs 0  , "user", "cl" Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interpolate 1  , "cl" Interpolate entities on the client.
cl_lagcomp_errorcheck  0  , "cl" Player index of other player to check for position errors.
cl_lagcompensation 1  , "user", "cl" Perform server side lag compensation of weapon firing events.
cl_left_hand_ik  0  , "cl" Attach player's left hand to rifle with IK.
cl_leveloverview 0  , "cheat", "cl"   
cl_localnetworkbackdoor  1   Enable network optimizations for single player games.
cl_logofile  0  , "a"  Spraypoint logo decal.
cl_low_violence  0  , "cl" 
cl_maxrenderable_dist  3000 , "cheat", "cl"  Max distance from the camera at which things will be rendered
cl_mouseenable 1  , "cl" 
cl_observercrosshair 1  , "a", "cl"   
cl_overdraw_test 0  , "cheat", "numeric", "cl" 
cl_panelanimation  cmd   Shows panel animation variables: .
cl_particleeffect_aabb_buffer  2  , "cheat", "cl"  Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl_pclass  0  , "cheat", "cl"  Dump entity by prediction classname.
cl_pdump -1 , "cheat", "cl"  Dump info about this entity to screen.
cl_phys_props_enable 1  , "cl" Disable clientside physics props (must be set before loading a level).
cl_phys_props_max  300  , "cl" Maximum clientside physic props
cl_phys_timescale  1  , "cheat", "cl"  Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 , "cl" 
cl_pitchspeed  225  , "cl" 
cl_pitchup 89 , "cl" 
cl_precacheinfo  cmd   Show precache info (client).
cl_pred_optimize 2  , "cl" Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_predict 1  , "user", "cl" Perform client side prediction.
cl_predictionlist  0  , "cheat", "cl"  Show which entities are predicting 
cl_predictweapons  1  , "user", "cl" Perform client side prediction of weapon effects.
cl_pushaway_force  200000 , "rep", "cl"  How hard the player is pushed away from physics objects (falls off with inverse square of distance).
cl_pushaway_max_force  10000  , "rep", "cl"  Maximum of how hard the player is pushed away from physics objects.
cl_radaralpha  200  , "a", "cl"   
cl_radartype 0  , "a", "cl"   
cl_ragdoll_collide 0  , "cl" 
cl_ragdoll_physics_enable  1  , "cl" Enable/disable ragdoll physics.
cl_rate  10000   Max bytes/sec the host can send data
cl_removedecals  cmd   Remove the decals from the entity under the crosshair.
cl_resend  6   Delay in seconds before the client will resend the 'connect' attempt
cl_righthand 1  , "a", "cl"  Use right-handed view models.
cl_scalecrosshair  1  , "a", "cl"   
cl_SetupAllBones 0  , "cl" 
cl_show_bloodspray 1  , "cl" 
cl_show_splashes 1  , "cl" 
cl_showanimstate -1 , "cheat", "cl"  Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log 0  , "cheat", "cl"  1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl_showents  cmd   Dump entity list to console.
cl_showerror 0  , "cheat", "cl"  Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents  0  , "cheat"  Print event firing info in the console
cl_showfps 0  , "cl" Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showpos 0  , "cl" Draw current position at top of screen
cl_ShowSunVectors  0  , "cl" 
cl_showtextmsg 1  , "cl" Enable/disable text messages printing on the screen.
cl_sidespeed 400  , "cl" 
cl_slist 10  Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth  1  , "cl" Smooth view/eye origin after prediction errors
cl_smoothtime  0  , "cl" Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush  cmd   Flushes the sounds.txt system (client only)
cl_soundfile 0  , "a"  Jingle sound file.
cl_soundscape_flush  cmd   Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd   print soundscapes
cl_sun_decay_rate  0  , "cheat", "cl"   
cl_team  0  , "a", "user", "cl" Default team when joining a game
cl_timeout 30 , "a"  After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate  20 , "a", "user"  Number of packets per second of updates you are requesting from the server
cl_upspeed 320  , "a", "cl"   
cl_view  cmd   Set the view entity index.
cl_winddir 0  , "cl" Weather effects wind direction angle
cl_windspeed 0  , "cl" Weather effects wind speed scalar
cl_yawspeed  210  , "cl" 
clear  cmd   Clear all console output.
clear_debug_overlays cmd   clears debug overlays
clientport 27005   Host game client port
closecaption 0  , "a", "user", "cl" Enable close captioning.
cmd  cmd   Forward command to server.
collision_shake_amp  0  , "sv" 
collision_shake_freq 0  , "sv" 
collision_shake_time 0  , "sv" 
con_drawnotify 1   Disables drawing of notification area (for taking screenshots).
con_enable 1  , "a"  Allows the console to be activated.
con_notifytime 8   How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50  Con_NPrint background alpha.
con_nprint_bgborder  5   Con_NPrint border size.
con_trace  0   Print console text to low level printout.
connect  cmd   Connect to specified server.
contimes 8   Number of console lines to overlay for debugging.
coop 0  , "nf" Cooperative play.
CreateHairball cmd   
CreatePredictionError  cmd   Create a prediction error
creditsdone  cmd   
crosshair  1  , "a", "cl"   
cs_disko 0  , "cl" 
cs_ShowStateTransitions  -2 , "sv", "cheat"  cs_ShowStateTransitions . Show player state transitions.
cs_stacking_num_levels 1  , "sv", "rep"  How many players can stack on top of another player.
cvarlist cmd   Show the list of convars/concommands.
Команда Значение Тип Описание
deathmatch 1  , "nf" Running a deathmatch server.
debug_physimpact 0  , "sv" 
decalfrequency 10 , "sv", "nf" 
default_fov  90 , "cheat", "cl"   
demo_debug 0   Demo debug info.
demo_fastforwardfinalspeed 20  Go this fast when starting to hold FF button.
demo_fastforwardramptime 5   How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2   Go this fast when starting to hold FF button.
demo_interpolateview 1   Do view interpolation during dem playback.
demo_pauseatservertick 0   Pauses demo playback at server tick
demo_quitafterplayback 0   Quits game after demo playback.
demo_recordcommands  1   Record commands typed at console into .dem files.
demogototick cmd   Skips to a tick in demo.
demolist cmd   Print demo sequence list.
demopause  cmd   Pauses demo playback.
demoresume cmd   Resumes demo playback.
demos  cmd   Demo demo file sequence.
demotimescale  cmd   Sets demo replay speed.
demotogglepause  cmd   Toggles demo playback.
demoui cmd   Show/hide the demo player UI.
developer  1   Show developer messages.
differences  cmd   Show all convars which are not at their default values.
disconnect cmd   Disconnect game from server.
disp_dynamic 0   
disp_modlimit  80   
disp_modlimit_down 20   
disp_modlimit_up 80   
disp_numiterations 1  , "cheat"   
dispcoll_drawplane 0  , "sv" 
displaysoundlist 0  , "sv" 
drawcross  cmd   Draws a cross at the given locationArguments: x y z
drawline cmd   Draws line between two 3D Points.Green if no collisionRed is collides with somethingArguments: x1 y1 z1 x2 y2 z2
drawradar  cmd   Draws HUD radar
dsp_automatic  0  , "demo" 
dsp_db_min 80 , "demo" 
dsp_db_mixdrop 0  , "demo" 
dsp_dist_max 1440 , "a", "demo"   
dsp_dist_min 0  , "a", "demo"   
dsp_enhance_stereo 0  , "a"   
dsp_facingaway 0  , "demo" 
dsp_mix_max  0  , "demo" 
dsp_mix_min  0  , "demo" 
dsp_off  0  , "cheat"   
dsp_player 0  , "demo" 
dsp_reload cmd   
dsp_room 0  , "demo" 
dsp_slow_cpu 0  , "a", "demo"   
dsp_spatial  40 , "demo" 
dsp_speaker  50 , "demo" 
dsp_vol_2ch  1  , "demo" 
dsp_vol_4ch  0  , "demo" 
dsp_vol_5ch  0  , "demo" 
dsp_volume 1  , "a", "demo"   
dsp_water  14 , "demo" 
dti_flush  cmd   Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning  0   Print data table warnings?
dtwatchent -1  Watch this entities data table encoding.
dtwatchvar 0   Watch the named variable.
dump_globals cmd   Dump all global entities/states
dumpstringtables cmd   Print string tables to console.
Команда Значение Тип Описание
echo cmd   Echo text to console.
editdemo cmd   Edit a recorded demo file (.dem ).
endmovie cmd   Stop recording movie frames.
endround cmd   End the current round.
english  1  , "user", "cl" If set to 1, running the english language set of assets.
ent_absbox cmd   Displays the total bounding box for the given entity(s) in green.Some entites will also display entity specific overlays.Arguments:{entity_name} / {class_name} / no argument picks what player is looking at 
ent_bbox cmd   Displays the movement bounding box for the given entity(ies) in orange.Some entites will also display entity specific overlays.Arguments:{entity_name} / {class_name} / no argument picks what player is looking at 
ent_debugkeys  0  , "sv" 
ent_dump cmd   Usage:ent_dump 
ent_fire cmd   Usage:ent_fire [action] [value] [delay] 
ent_info cmd   Usage:ent_info 
ent_messages cmd   Toggles input/output message display for the selected entity(ies).The name of the entity will be displayed as well as any messages that it sends or receives.Arguments:{entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw  0  , "sv", "cheat"  Visualizes all entity input/output activity.
ent_name cmd   
ent_pause  cmd   Toggles pausing of input/output message processing for entities.When turned on processing of all message will stop.Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot  cmd   Displays the pivot for the given entity(ies).(y=up=green, z=forward=blue, x=left=red). Arguments:{entity_name} / {class_name} / no argument picks what player is looking at 
ent_rbox cmd   Displays the total bounding box for the given entity(s) in green.Some entites will also display entity specific overlays.Arguments:{entity_name} / {class_name} / no argument picks what player is looking at 
ent_remove cmd   Removes the given entity(s)Arguments:{entity_name} / {class_name} / no argument picks what player is looking at 
ent_remove_all cmd   Removes all entities of the specified typeArguments:{entity_name} / {class_name} 
ent_setname  cmd   Sets the targetname of the given entity(s)Arguments:{new entity name} {entity_name} / {class_name} / no argument picks what player is looking at 
ent_show_response_criteria cmd   Print, to the console, an entity's current criteria set used to select responses.Arguments:{entity_name} / {class_name} / no argument picks what player is looking at 
ent_step cmd   When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_text cmd   Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)Arguments:{entity_name} / {class_name} / no argument picks what player is looking at 
envmap cmd   
escape cmd   Escape key pressed.
exec cmd   Execute script file.
exit cmd   Exit the engine.
Команда Значение Тип Описание
fadein cmd   fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout  cmd   fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
find cmd   Find concommands with the specified string in their name/help text.
fire_absorbrate  3  , "sv" 
fire_dmgbase 1  , "sv" 
fire_dmginterval 1  , "sv" 
fire_dmgscale  0  , "sv" 
fire_extabsorb 5  , "sv" 
fire_extscale  12 , "sv" 
fire_growthrate  1  , "sv" 
fire_heatscale 1  , "sv" 
fire_incomingheatscale 0  , "sv" 
fire_maxabsorb 50 , "sv" 
firetarget cmd   
firstperson  cmd   Switch to firstperson camera.
flex_expression  0  , "sv" 
flex_looktime  5  , "sv" 
flex_maxawaytime 1  , "sv" 
flex_maxplayertime 7  , "sv" 
flex_minawaytime 0  , "sv" 
flex_minplayertime 5  , "sv" 
flex_rules 1  , "cl" Allow flex animation rules to run.
flex_smooth  1  , "cl" Applies smoothing/decay curve to flex animation controller changes.
flex_talk  0  , "sv" 
flush  cmd   Flush cache memory.
flush_unlocked cmd   Flush unlocked cache memory.
fog_color  -1 , "cl" 
fog_colorskybox  -1 , "cl" 
fog_enable 1  , "cl" 
fog_enable_water_fog 1   
fog_enableskybox 1  , "cl" 
fog_end  -1 , "cl" 
fog_endskybox  -1 , "cl" 
fog_override 0  , "cheat", "cl"   
fog_start  -1 , "cl" 
fog_startskybox  -1 , "cl" 
force_centerview cmd   
fov  cmd   Change players FOV
fps_max  300   Frame rate limiter
free_pass_peek_debug 0  , "sv" 
fs_printopenfiles  cmd   Show all files currently opened by the engine.
fs_warning_level cmd   Set the filesystem warning level.
func_break_max_pieces  15 , "a", "sv", "rep" 
func_breakdmg_bullet 0  , "sv" 
func_breakdmg_club 1  , "sv" 
func_breakdmg_explosive  1  , "sv" 
Команда Значение Тип Описание
g_debug_doors  0  , "sv" 
g_debug_ragdoll_removal  0  , "sv", "cheat", "rep" 
g_debug_ragdoll_visualize  0  , "cheat", "cl"   
g_debug_trackpather  0  , "sv", "cheat"   
g_debug_transitions  0  , "sv" Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_Language 0  , "sv", "rep"   
g_ragdoll_fadespeed  600  , "cl" 
g_ragdoll_maxcount 8  , "sv", "rep"   
gameui_hide  cmd   
getpos cmd   dump position and angles to the console
give cmd   Give item to player.Arguments: 
gl_clear 0  , "cl" 
god  cmd   Toggle. Player becomes invulnerable.
groundlist cmd   Display ground entity list 
Команда Значение Тип Описание
heartbeat  cmd   
help cmd   Find help about a convar/concommand.
hideconsole  cmd   Hide the console.
hidehud  0  , "cheat", "cl"   
hidepanel  cmd   Hides a viewport panel 
hideradar  cmd   Hides HUD radar
hltv_autorecord  0   Automatically records all games as HLTV demos.
hltv_cam_distance  96 , "cl" Default HLTV chase camera distance
hltv_cam_fov 90 , "cl" Default HLTV chase camera FOV
hltv_cam_inertia 100  , "cl" Default HLTV chase camera inertia
hltv_cam_offset  64 , "cl" Default HLTV chase camera offset
hltv_cam_phi 0  , "cl" Default HLTV chase camera phi angle
hltv_cam_theta 0  , "cl" Default HLTV chase camera theta angle
hltv_connect cmd   Connect to specified HLTV server.
hltv_debug 0   HLTV debug info.
hltv_delay 10 , "sv" HLTV broadcast delay in seconds
hltv_maxclients  128   Maximum client number on HLTV server.
hltv_maxrate 3500  Max client bandwidth rate allowed, 0 == unlimited
hltv_port  27020   Host HLTV port
hltv_record  cmd   Starts HLTV demo recording.
hltv_retry cmd   Reconnects the HLTV relay proxy.
hltv_snapshotinterval  2   Take game snapshot every nth tick
hltv_status  cmd   Connect to specified HLTV server.
hltv_stop  cmd   Stops the HLTV broadcast.
hltv_stoprecord  cmd   Stops HLTV demo recording.
hltv_viewent 0  , "sv" HLTV camera entity index
host_framerate 0   Set to lock per-frame time elapse.
host_limitlocal  0   Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0   Current map name.
host_profile 0   
host_runofftime  cmd   Run off some time without rendering/updating sounds 
host_showcachemiss 0   Print a debug message when the client or server cache is missed.
host_sleep 0  , "cheat"  Force the host to sleep a certain number of milliseconds each frame.
host_speeds  0   Show general system running times.
host_timescale 1   Prescale the clock by this amount.
host_writeconfig cmd   Store current settings to config.cfg (or specified .cfg file).
hostage_debug  0  , "sv", "cheat"  Show hostage AI debug information
hostname 0   Hostname for server.
hostport 27015   Host game server port
hud_autoreloadscript 0  , "cl" Automatically reloads the animation script each time one is ran
hud_centerid 1  , "cl" 
hud_deathnotice_time 6  , "cl" 
hud_drawhistory_time 5  , "cl" 
hud_fastswitch 1  , "a", "cl"   
hud_reloadscheme cmd   Reloads hud layout and animation scripts.
hud_saytext_time 12 , "cl" 
hud_showtargetid 1  , "cl" 
hurtme cmd   Hurts the player.Arguments: 
Команда Значение Тип Описание
impulse  cmd   
incrementvar cmd   Increment specified convar value.
invnext  cmd   
invprev  cmd   
ip 0   Overrides IP for multihomed hosts
Команда Значение Тип Описание
joy_advanced 0  , "cl" 
joy_advaxisr 0  , "cl" 
joy_advaxisu 0  , "cl" 
joy_advaxisv 0  , "cl" 
joy_advaxisx 0  , "cl" 
joy_advaxisy 0  , "cl" 
joy_advaxisz 0  , "cl" 
joy_diagonalpov  0  , "a", "cl"  POV manipulator operates on diagonal axes, too.
joy_forwardsensitivity -1 , "a", "cl"   
joy_forwardthreshold 0  , "a", "cl"   
joy_name 0  , "a", "cl"   
joy_pitchsensitivity 1  , "a", "cl"   
joy_pitchthreshold 0  , "a", "cl"   
joy_sidesensitivity  -1 , "a", "cl"   
joy_sidethreshold  0  , "a", "cl"   
joy_wingmanwarrier_centerhack  0  , "a", "cl"  Wingman warrior centering hack.
joy_wingmanwarrier_turnhack  0  , "a", "cl"  Wingman warrior hack related to turn axes.
joy_yawsensitivity -1 , "a", "cl"   
joy_yawthreshold 0  , "a", "cl"   
joyadvancedupdate  cmd   
joystick 0  , "a", "cl"   
jpeg cmd   Take a jpeg screenshot:jpeg .
jpeg_quality 90  jpeg screenshot quality.
Команда Значение Тип Описание
kdtree_test  cmd   Tests spatial partition for entities queries.
key_findbinding  cmd   Find key bound to specified command string.
key_listboundkeys  cmd   List bound keys with bindings.
key_updatelayout cmd   Updates game keyboard layout to current windows keyboard setting.
kick cmd   Kick a player by slot, userid or name.
kill cmd   kills the player
killserver cmd   Shutdown the server.
Команда Значение Тип Описание
lastinv  cmd   
light_crosshair  cmd   Show texture color at crosshair
linefile cmd   Parses map leak data from .lin file
list cmd   List cached servers.
listdemo cmd   List demo file contents.
listid cmd   Lists banned users.
listip cmd   List IP addresses on the ban list.
listmodels cmd   List loaded models.
load cmd   Load a saved game.
lod_Enable 1  , "cl" 
lod_TransitionDist 800  , "cl" 
log  cmd   Enables standard log file <0|1>.
log_addaddress cmd   Set address and port for remote host .
log_console  cmd   Echos event logging in console <0|1>.
log_events cmd   Set UDP logging to remote host <0|1>.
log_level  cmd   Specifies a logging level 0..15 .
log_udp  cmd   Send log packets to hosts in address list <0|1>.
lookspring 0  , "a", "cl"   
lookstrafe 0  , "a", "cl"