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Вы здесь » Counter-Strike*Ragnarok » Mage | Wizard - High Wizard | Sage - Professor » Скилы адванс проф


Скилы адванс проф

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High_Wizard Skill's
Ganbantein Ganbantein
Max Level: 1
Type: Active
SP Cost: 40
Target: 3x3 Area
Cast Time: 3 sec
Cool Down: 5 sec
Catalyst: 1 Blue Gemstone, 1 Yellow Gemstone.
Effect: Casts a spell that cancels all ground-targeted spells within the area. If casted upon Land Protector, it will cancel that spell within its area, but the rest of Land Protector will still be in effect.
This skill is not affected by skills or cards that remove gemstone casting requirements. Success chance is 80% and it will still consume a Gemstone if it fails.

Gravitation Field Gravitation Field
Max Level: 5
Type: Offensive
SP Cost: 20*SkillLV
Target: 5x5 Area
Cast Time: 5 sec
Range: 9 cells
Cool Down: 2 sec
Duration: 4 + SkillLV sec
Catalyst: 1 Blue Gemstone
Effect: Greatly increases the force of gravity, reducing enemy ASPD while also dealing DEF-ignoring damage every second.
The great difficulty of this skill prevents you from doing anything else while casting, including using items. When is active, the caster becomes immobile and cannot attack or use skills.
The ASPD reduction is 5% per SkillLV. The movement and ASPD reduction does not affect Boss monsters, but you will still deal the DEF-ignoring damage. Requires 1 Blue Gemstone
[LV 1] 400 Dmg/Sec | -5% ASPD | 5 sec | 20 SP
[LV 2] 600 Dmg/Sec | -10% ASPD | 6 sec | 40 SP
[LV 3] 800 Dmg/Sec | -15% ASPD | 7 sec | 60 SP
[LV 4] 1000 Dmg/Sec | -20% ASPD | 8 sec | 80 SP
[LV 5] 1200 Dmg/Sec | -25% ASPD | 9 sec | 100 SP
IRO Name: Gravitational Field

Magic Crasher Magic Crasher
Required For: Gravitation Field
Max Level: 1
Type: Offensive
SP Cost: 8
Target: Enemy
Range: 9 cells (unconfirmed)
Cast Time: 0.3 sec
Cool Down: 0.3 sec
Duration: Instant
Effect: You do an attack that calculates damage using your MATK instead of ATK but is decreased using enemy's DEF, not MDEF.
This skills overall damage is affected by cards you have in your weapon, weapon element, size and element of the target and it might miss depending on your DEX.
IRO Name: Stave Crasher

Amplify Magic Power Amplify Magic Power
Required For: Gravitation Field (L10).
Max Level: 10
Type: Supportive
SP Cost: 10 + 4*SkillLV
Target: Self
Cast Time: 0.7 sec, not reducible by DEX
Cool Down: None
Duration: First follow up spell during the next 30 sec
Effect: This skill amplifies the spell damage by boosting your MATK for the first spell (yes, only one spell) following this skill. The bonus is 5% per SkillLV.
[LV 1] MATK +5%
[LV 2] MATK +10%
[LV 3] MATK +15%
[LV 4] MATK +20%
[LV 5] MATK +25%
[LV 6] MATK +30%
[LV 7] MATK +35%
[LV 8] MATK +40%
[LV 9] MATK +45%
[LV 10] MATK +50%
IRO Name: Mystical Amplification

Napalm Vulcan Napalm Vulcan
Max Level: 5
Type: Offensive
SP Cost: 15*SkillLV - 5
Target: Enemy
Range: 9 cells
Cast Time: SkillLV sec
Cool Down: 0.5 sec
Duration: Instant
Effect: Strong telekinetic spell. Hits every Enemy in a 3x3 area around the target for SkillLV times (e.g. LV 3 hits 3 times, but the damage is calculated individually for each hit and is not shown to add up like a Bolt spell).
The damage per hit is spread equally among the affected targets like the mage spell Napalm Beat (e.g. if there are 4 targets, each one would be hit for 1/4). Basically this is a Bolt spell that acts like Napalm Beat. It has a chance of (5*SkillLV)% to cause Curse on each target.
The damage for one target is 1*MATK per hit.

Soul Drain Soul Drain
Max Level: 10
Type: Passive
Effect: Every time you kill an enemy using spells, you will receive a certain amount of SP back, depending on the monster level.
The formula is MonsterLV x Drain. The Drain amount is (95+15*SkillLV)% (e.g. killing a LV 20 Enemy with a LV 5 Soul Drain will give you 34 SP). This skill also increases your Maximum SP by 2% per SkillLV.
The SP drain only works for targeted spells, not area spells.
[LV 1] Maximum SP +2%, SP Drain 110%
[LV 2] Maximum SP +4%, SP Drain 125%
[LV 3] Maximum SP +6%, SP Drain 140%
[LV 4] Maximum SP +8%, SP Drain 155%
[LV 5] Maximum SP +10%, SP Drain 170%
[LV 6] Maximum SP +12%, SP Drain 185%
[LV 7] Maximum SP +14%, SP Drain 200%
[LV 8] Maximum SP +16%, SP Drain 215%
[LV 9] Maximum SP +18%, SP Drain 230%
[LV 10] Maximum SP +20%, SP Drain 245%

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Professor Skill's
Double Casting Double Casting
Max Level: 5
Type: Active
SP Cost: 35 + 5*SkillLV
Target: Self
Cast Time: 2 sec (not reduced by DEX)
Cool Down: None
Duration: 90 sec
Effect: During the skill's duration, all Bolt-type spells (including Auto-Spells) have a chance of being casted a second time instantly.
[LV 1] 40% Chance
[LV 2] 50% Chance
[LV 3] 60% Chance
[LV 4] 70% Chance
[LV 5] 80% Chance
IRO Name: Double Bolt

Wall of Fog Wall of Fog
Max Level: 1
Type: Offensive
SP Cost: 25 SP
Target: Ground
Range: 9 cells
Cast Time: Instant
Cool Down: None
Duration: 20 sec
Effect: Creates a wall of fog of 5 x 3 cells perpendicular to the caster (triple the area of the Wizards Ice Wall). Anyone attempting ranged attacks or ranged skills through or into but not OUT OF the fog. Those inside are blinded (Status effect: Blind) for 30 seconds.
For non ground targeted spells, there's a 75% chance that it will miss completely. Ranged attacks have a -75% damage penalty, and -50 HIT penalty. The wall lasts for 20 seconds, and cannot be cast on top of Sage's other ground based skills such as Volcano, Land Protector, and Violent Gale, but you may cast this over Deluge.
If this skill is cast over Deluge, it will last for 40 seconds. You can cast this on top of monsters and you can not have more than 2 Wall of Fog active at any time.
IRO Name: Blinding Mist

Health Conversion Health Conversion
Max Level: 5
Type: Active
SP Cost: SkillLV
Target: Self
Cast Time: 0.5 sec
Cool Down: 0.8 + 0.2*SkillLV sec
Effect: Converts 10% of your HP into SP. The higher the skill level the more effective the conversion will be. The conversion rate is 10:1 modified by SkillLV, so a 2000 HP Professor with Health Conversion LV 3 would consume 2000*10%=200 HP and obtain a total of 200*30%=60 SP.
[LV 1] 10% of the converted HP
[LV 2] 20% of the converted HP
[LV 3] 30% of the converted HP
[LV 4] 40% of the converted HP
[LV 5] 50% of the converted HP
IRO Name: Indulge

Memorize Memorize
Max Level: 1
Type: Active
SP Cost: 1
Target: Self
Cast Time: 5 sec, not reducible by DEX
Cool Down: None
Effect: The next five Spells you cast have their casting time reduced by 1/2. This effect will last as long as you don't use spells, but will be dispelled upon your death.
Multiple Memorize casts do not stack, recasting resets the counter to 5.
IRO Name: Foresight

Mind Breaker Mind Breaker
Max Level: 5
Type: Active
SP Cost: 9 + 3*SkillLV
Range: 9 cells
Target: Enemy
Cast Time: Instant
Cool Down: 0.7 + 0.1*SkillLV sec
Effect: Attack the mind of the enemy to cause mental breakdown. This decreases enemy's INT MDEF, but it ups their MATK. Success chance is (55+5*SkillLV)%. This is basically Provoke for Magicians.
[LV 1] MATK +20% MDEF -12% 60% success
[LV 2] MATK +40% MDEF -24% 65% success
[LV 3] MATK +60% MDEF -36% 70% success
[LV 4] MATK +80% MDEF -48% 75% success
[LV 5] MATK +100% MDEF -60% 80% success

Soul Burn Soul Burn
Required For: Mind Breaker (L1).
Max Level: 5
Type: Offensive
SP Cost: 70 + 10*SkillLV
Target: Enemy
Range: 4 cells
Cast Time: 3 sec
Cool Down: LV1-4 10 sec, LV 5 15 sec for the next Soul Burn, else none
Duration: Instant
Effect: This skill will burn all SP the target has, thus damaging it with its own SP. Since this damage is done to the mental system, it will be decreased by the target's MDEF.
If you fail this skill, YOUR SP will be drained, and you will damage yourself. The damage is equal to twice the removed SP.
[LV 1] 40% Success Rate
[LV 2] 50% Success Rate
[LV 3] 60% Success Rate
[LV 4] 70% Success Rate
[LV 5] 70% Success Rate, Damage=2x SP
IRO Name: Soul Siphon

Soul Change Soul Change
Max Level: 1
Type: Supportive
SP Cost: 50
Target: Ally
Range: 4 cells
Cast Time: 3 sec
Cool Down: 5 sec
Duration: Instant
Effect: Exchange SP of the target with your SP. With this exchange it's not possible for any of the partners to exceed their Maximum SP. If you use this on a monster, you regain 3% of your SP.
You can't use this skill on a monster again that already had Soul Change. You can use this skill in Siege Mode (WoE).

Spider Web Spider Web
Max Level: 1
Type: Active
SP Cost: 50
Target: Enemy
Range: 9 cells
Cast Time: Unknown
Cool Down: Unknown
Duration: 8 sec
Catalyst: 1 Cobweb
Effect: Shoot a spider web to bind a target to a spot for 8 seconds, also reduces the victim's Flee Rate by half.
If target is hit by any fire elemental skill then the target will take 2x the normal damage but the spider web will be destroyed. You can only catch one enemy with each cast and you can not have more than 3 webs active at the same time.

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