Assassin_Cross Skill's
Soul Breaker Soul Breaker
Required For: Metor Assault (L1).
Max Level: 10
Type: Offensive
SP Cost: LV 1-5 20SP
LV 6-10 30SP
Target: Enemy
Range: 5 cells
Cast Time: 1 sec
Cool Down: 0.8 + 0.2*SkillLV sec
Duration: Instant
Effect: Attack that causes severe damage, because the target is required to have high DEF to be able to withstand this. Damage calculation is a little complicated:
1) Soul Breaker Base Damage = Physical Total Damage + {(SkillLV * Player's INT) * 5} + Random Damage (500 ~ 1000)
2) Final Damage = Soul Breaker Base Damage / Enemy DEF + Soul Breaker Base Damage
This formula may not be totally accurate.
The Element of the attack corresponds to your normal attack element.
IRO Name: Soul Destroyer
Create Deadly Poison Create Deadly Poison
Required For: Enchant Deadly Poison
Max Level: 1
Type: Active
SP Cost: 50
Target: Self
Cast Time: Instant
Cool Down: 0.5 sec
Effect: Creates a deadly potion that can be drunk by the assassin or used for the Enchant Deadly Poison skill.
DEX and LUK will help you successfully create this item (with DEX having twice as much effect compared to LUK), and upon failure, it reduces your HP by 25% of your Maximum HP (yes, you can die from this).
If an Assassin Cross drinks this item, he will be poisoned, but his ASPD will increase. If any other character drinks this item, he/she will die on the spot.
Ingredients:
- Venom Canine (aka Poison Needle) (dropped by Anacondaq, Side Winder, Snake)
- Cactus Needle (dropped by Muka)
- Bee Sting (dropped by Hornet)
- Poison Spore (dropped by Poison Spore, Black Mushroom, Spore)
- Karvodailnirol (dropped by Red Mushroom, Poison Spore)
- Berserk Potion (sold in shop)
- Empty Bottle (dropped by Goat, Muka, Roda Frog, Ant Egg, Peco Peco Egg, Drops, Poring, Plankton...)
Enchant Deadly Poison Enchant Deadly Poison
Max Level: 5
Type: Active
SP Cost: 50 + 10*SkillLV
Target: Self
Cast Time: Instant
Cool Down: 2 sec
Duration: 35 + 5*SkillLV sec
Effect: Uses up a Poison Bottle to enchant your weapon. Increases ATK by (150+50*SkillLV)%.
Enemies that get hit by the enchanted weapon will randomly receive poison status ailment, and HP will be drained percentage wise very quickly.
The chance of poisoning is equal to Assassin's Enchant Poison poison chance. Works against Boss monsters.
Note that the element of the attack DOES NOT change to poison, so poison reducing effects (e.g. Armor slotted with Argiope Card) do not reduce the initial strike damage.
Hallucination Walk Hallucination Walk
Max Level: 10
Type: Active
SP Cost: 40 + 5*SkillLV
Target: Self
Cast Time: Instant
Cool Down: 1.6 - 0.2*SkillLV sec, minimum 0.2 sec
Duration: 8 + 2*SkillLV sec
Effect: This skill has been dropped by Gravity.
Create a hallucination duplicate of yourself, and cloak afterwards. The dupe has twice as much HP as the caster. Monsters will attack the 'fake' you, allowing you to escape easily.
Advanced Katar Research Advanced Katar Research
Max Level: 5
Type: Passive
Effect: Increases damage done with a Katar by 10%+2*LV%.
IRO Name: Advanced Katar Mastery
Meteor Assault Meteor Assault
Max Level: 10
Type: Offensive
SP Cost: 8 + 2*SkillLV
Target: Self
Area: 5x5 cells
Cast Time: 0.5 sec
Cool Down: 0.5 sec
Effect: An attack that causes mass damage to all enemies within a 5x5 cells area around the caster.
Any enemies hit by this skill will receive Stun, Blind or Bleeding status ailment randomly with a (5+5*SkillLV)% chance. Attack Power is 40%+40*LV%.
[LV 1] 80% ATK, 10% Chance
[LV 2] 120% ATK, 15% Chance
[LV 3] 160% ATK, 20% Chance
[LV 4] 200% ATK, 25% Chance
[LV 5] 240% ATK, 30% Chance
[LV 6] 280% ATK, 35% Chance
[LV 7] 320% ATK, 40% Chance
[LV 8] 360% ATK, 45% Chance
[LV 9] 400% ATK, 50% Chance
[LV 10] 440 ATK, 55% Chance