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Вы здесь » Counter-Strike*Ragnarok » Swordman | Crusader-Paladin | Knight - Lord Knight » Адванс скилы


Адванс скилы

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Lord_Knight Skill's
Aura Blade Aura Blade
Max Level: 5
Type: Supportive
SP Cost: 10 + 8*SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 20 + 20*SkillLV sec
Effect: Creates a special aura around the weapon that increases damage and ignores the targets DEF, but not his Flee.
[LV 1] ATK +20, 40 Sec Duration
[LV 2] ATK +40, 60 Sec Duration
[LV 3] ATK +60, 80 Sec Duration
[LV 4] ATK +80, 100 Sec Duration
[LV 5] ATK +100, 120 Sec Duration

Berserk Berserk
Max Level: 1
Type: Active
SP Cost: 100
Target: Self
Cast Time: Instant
Cool Down: None (plus special delay, see below)
Duration: 300 sec or until 100 HP reached
Effect: Requires you to have a JobLV of at least 50. It triples your HP and replenishes them (to the now tripled maximum), doubles your Damage, increases your ASPD by 30%,
increases your movement speed (does not stack with other increase except Peco Peco), gives the Endure effect at no further cost but halves your Flee Rate and sets ALL DEF AND MDEF to 0 for the skill's duration.
It also drains 5% of your current HP every 15 seconds. You cannot chat (chat mute), change equips, use any healing items or receive any heals while this skill is in effect.
You do not regain HP and SP naturally for 5 minutes after the skill ends (you can be healed or use items though). The Skill cancels out if your HP drops to 100 or below. Can be used during Guild Siege.
IRO Name: Frenzy

Concentration Concentration
Max Level: 5
Type: Supportive
SP Cost: 10 + 4*SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 20 + 5*SkillLV sec
Effect: If you use this skill, your HIT and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease.
This skill also gives the Endure effect upon cast without further SP cost and will reset the 7-Hit counter if the Endure effect was already active.
Also, the 10 sec recast Endure timer will be reset, but only if the original effect came from the Swordman Endure Skill (yes, basically you can recast Endure within
the 10 sec with this, but only ONCE, since Concentration-Endure does NOT reset its own Endure timer). Contrary to the IRO name, it can be used with every weapon.
[LV 1] HIT +10, ATK +5%, DEF -5%, 25 Sec
[LV 2] HIT +20, ATK +10%, DEF -10%, 30 Sec
[LV 3] HIT +30, ATK +15%, DEF -15%, 35 Sec
[LV 4] HIT +40, ATK +20%, DEF -20%, 40 Sec
[LV 5] HIT +50, ATK +25%, DEF -25%, 45 Sec
IRO Name: Spear Dynamo

Fury Fury
This skill has been dropped by Gravity.

Head Crush Head Crush
Required For: Joint Beat (L3)
Max Level: 5
Type: Offensive
SP Cost: 23
Target: Enemy
Range: Weapon Range
Cast Time: Instant
Cool Down: 0.5 sec
Duration: 90 sec
Effect: Strong hit against a single enemy that causes bleeding with a chance of 50%. Those that are hit will lose HP rapidly, the duration of this effect depends on the enemies VIT and LUK.
Does not work on Undead and Demon-race creatures. Can be used with any weapon. Damage is (100+40*SkillLV)% ATK.
[LV 1] 140% ATK
[LV 2] 180% ATK
[LV 3] 220% ATK
[LV 4] 260% ATK
[LV 5] 300% ATK
IRO Name: Traumatic Blow

Joint Beat Joint Beat
Max Level: 10
Type: Offensive
SP Cost: See Effect
Target: Enemy
Cast Time: Instant
Cool Down: 0.8 sec until SkillLV 5, 1 sec thereafter
Duration: Instant
Effect: You can only use this skill with a Spear-type weapon. You will strike at the joints of the enemy's body, causing various harmful status ailments as well as damage.
Higher level increases the damage and chance to cause status ailment to the enemy. As always VIT DEF protects against the status alignments.
Possible ailments:
1. Ankle Break: MoveSpeed reduced by 50%.
2. Wrist Break: ASPD reduced by 25%.
3. Knee Break: MoveSpeed reduced by 30%, ASPD reduced by 10%.
4. Shoulder Break: DEF reduced by 50%.
5. Waist Break: DEF reduced by 25%, ATK reduced by 25%.
6. Neck Break: Increase your damage by 2x, CRIT effect, and 30 second forced 'bleeding' status ailment
[LV 1] 60% ATK, inflict status 10%, 12 SP
[LV 2] 70% ATK, inflict status 15%, 12 SP
[LV 3] 80% ATK, inflict status 20%, 14 SP
[LV 4] 90% ATK, inflict status 25%, 14 SP
[LV 5] 100% ATK, inflict status 30%, 16 SP
[LV 6] 110% ATK, inflict status 35%, 16 SP
[LV 7] 120% ATK, inflict status 40%, 18 SP
[LV 8] 130% ATK, inflict status 45%, 18 SP
[LV 9] 140% ATK, inflict status 50%, 20 SP
[LV 10] 150% ATK, inflict status 55%, 20 SP
IRO Name: Vital Strike

Parrying Parrying
Max Level: 10
Type: Active
SP Cost: 50
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 10 + 5*SkillLV sec
Effect: You automatically block attacks with a success chance of (5*SkillLV)%. This allows you to Auto Guard melee and ranged attacks with your two-handed sword.
This Skill also enables you to parry the following skills: Bash, Bowling Bash, Pierce, Spiral Pierce, Brandish Spear, Spear Boomerang, Shield Boomerang, Grand Cross, Asura Strike, Soul Breaker, Double Strafing, Arrow Shower and Investigate.
When you block you cannot attack (but unlike Auto Guard, there is no delay). Use this when you get mobbed. Two Hand sword needed
[LV 1] Block Chance 5%, 15 Sec
[LV 2] Block Chance 10%, 20 Sec
[LV 3] Block Chance 15%, 25 Sec
[LV 4] Block Chance 20%, 30 Sec
[LV 5] Block Chance 25%, 35 Sec
[LV 6] Block Chance 30%, 40 Sec
[LV 7] Block Chance 35%, 45 Sec
[LV 8] Block Chance 40%, 50 Sec
[LV 9] Block Chance 45%, 55 Sec
[LV 10] Block Chance 50%, 60 Sec
IRO Name: Parry

Spiral Pierce Spiral Pierce
Max Level: 5
Type: Offensive
Target: Enemy
SP Cost: 15 + 3*SkillLV
Cast Time: 0.1 + 0.2*SkillLV sec
Cool Down: 1 + 0.2*SkillLV sec
Duration: Instant
Effect: Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. A more powerful version of Pierce which ignores DEF and VIT DEF and also stun-locks your opponent for 3 sec.
Damage is (100+50*SkillLV)% ATK. The attack is 5 hits with the damage divided evenly between the hits. However you can increase damage further by increasing the weight of your weapon (upgrades count too! LV 1 weapons +10/upgrade, LV 2 weapons +15/upgrade, LV 3 weapons +25/upgrade).
Although damage will increase with better skill level, so will the Cast Time / Cool Down. Aura Blade does not add damage to this skill. Recent tests revealed the following (rather complex) formula:
[(80% of weapons weight times (100%+level*50%) + (round.down(STR/10^2) + Upgrade Damage) * size modifier (small 125%, medium 100%, large 75%)) * card factors (+20% and such) * element factors ]* 5 hits
[LV 1] 150% ATK per attack
[LV 2] 200% ATK per attack
[LV 3] 250% ATK per attack
[LV 4] 300% ATK per attack
[LV 5] 350% ATK per attack
IRO Name: Clashing Spiral

Tension Relax Tension Relax
Max Level: 1
Type: Supportive
SP Cost: 15
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 180 sec or until fully healed
Effect: Triples your HP recovery speed when sitting. This skill cancels out immediately if you stand up, use items, change equip or are hit by somebody else.
IRO Name: Relax

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Paladin Skill's
Gospel Gospel
Max Level: 10
Type: Supportive, Area Effect
SP Cost: LV 1-5 80SP, LV 6-10 100SP
Upkeep SP Cost: LV 1-5 20SP every 10 sec, LV 6-10 35SP every 10 sec
Upkeep HP Cost: LV 1-5 30HP every 10 sec, LV 6-10 45HP every 10 sec
Target: Self
Area: 7x7 cells
Cast Time: 2 sec
Cool Down: None
Duration: 60 sec
Effect: With Gospel, you deal damage to enemies while giving your allies special attribute bonuses.
When a Paladin uses this skill, it will affect all enemies and allies within a 7x7 cells radius with a chance of (50+5*SkillLV)% every 10 seconds.
Even if the caster takes damage, this skill will continue to work, but he can be silenced. When the skill is active, it will periodically drain the Paladin's HP and SP.
The paladin can not use Potions, but may receive healing magic, Gospel may cancel out all positive or negative effects on the affected targets (see below for details), but it does not stack with another Gospel.
The effects (positive or negative) can NOT be avoided by Cloaking when staying in the area.
Possible effects on enemies:
• 1-9999 DMG (Neutral, ignores Flee)
• Cause Curse, Blind or Poison status
• Provoke LV 10
• Reduce DEF to 0
• Reduce ATK to 0
• Reduce Flee Rate to 0
• Reduce ASPD and movement speed to 75%
Possible effects on allies:
• 1-9999 HP heal
• Remove all abnormal status (e.g. Curse, Blind and Poison)
• Blessing LV 10 or Increase Agility LV 10
• Enchant Weapon or Armor with Holy property
• Maximum HP or SP +100%
• +20 to all stats
• DEF +25%
• MaxATK +100%
• Flee Rate/HIT +50
• Immunity against status ailments
IRO Name: Battle Chant

Pressure Pressure
Max Level: 5
Type: Offensive
SP Cost: 25 + 5*SkillLV
Target: Enemy
Range: 9
Cast Time: 1.5 + 0.5*SkillLV sec
Cool Down: 1.5 + 0.5*SkillLV sec
Duration: Instant
Effect: Ranged attack that calls upon a cross from the sky to crush your enemies. Does a fixed amount of 500+300*SkillLV damage and makes the target lose (15+5*SkillLV)% SP.
This skill is an attack by the holy God himself and therefore ignores all enemy defense and Flee, and can not be interrupted or canceled by Magic Rod, Reflect Shield, Pneuma, Safety Wall, etc.
Damage is not reduced by Woe Reduction, Energy Coat, equipment or cards; but is not affected by Lex Aeterna. The only way to avoid it is by Cloaking before getting targeted.
Works against Boss monsters and the Emperium.
[LV 1] Damage: 800 HP, 20% SP
[LV 2] Damage: 1100 HP, 25% SP
[LV 3] Damage: 1400 HP, 30% SP
[LV 4] Damage: 1700 HP, 35% SP
[LV 5] Damage: 2000 HP, 40% SP
IRO Name: Gloria Domini

Sacrifice Sacrifice
Max Level: 5
Type: Supportive
SP Cost: 100
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Next five hits
Effect: Each hit you land sacrifices 9% of your Maximum HP to damage your enemy by up to 1.4 times the amount of sacrificed HP. Always hits, but you can die if you use up too many HP with this skill.
Damage on the target is increased according to Maximum HP, Skill Level and weapon +% damage cards, Triple Bloody Boned being the best combo for WoE/PVP.
It ignores Flee and defense of the target. Weapon cards won't increase the amount of HP taken from you. You CANNOT hit the Emperium with it. But you still lose 9% HP if you try.
It's ALWAYS neutral element, meaning Ghostring, Cranial, Poo and Immune reduce its damage on the target. Reflect Shield can reflect the damage.
Magnum Break and Pressure increase their damage. If the enemy is inside a Safety Wall and you attack him, it will miss, but you will lose 9% of your HP anyways.
Ice Pick does not affect Sacrifice damage. Baphomet Card doesn't give Splash damage for Sacrifice hits. Can be used on Boss monsters.
Reject Sword (Stalker skill) has a chance of halving Sacrifice damage (if Sac is used with Sword/Dagger) and reflecting it back to the Paladin. Can be Dispelled.
[LV 1] Damage: 100% the amount of sacrificed HP
[LV 2] Damage: 110% the amount of sacrificed HP
[LV 3] Damage: 120% the amount of sacrificed HP
[LV 4] Damage: 130% the amount of sacrificed HP
[LV 5] Damage: 140% the amount of sacrificed HP
IRO Name: Martyr's Reckoning

Shield Chain Shield Chain
Max Level: 5
Type: Offensive
SP Cost: 25 + 3*SkillLV
Target: Single Enemy
Range: 4
Cast Time: 1 sec
Cool Down: 1 sec
Duration: Instant
Effect: Attack 5 times with your shield. HIT +20. Higher level of refinement and heavier shields will result in higher damage. This skill requires an equipped shield and ignores size modifications.
[LV 1] 30% ATK
[LV 2] 60% ATK
[LV 3] 90% ATK
[LV 4] 120% ATK
[LV 5] 150% ATK
IRO Name: Rapid Smiting

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