Lord_Knight Skill's
Aura Blade Aura Blade
Max Level: 5
Type: Supportive
SP Cost: 10 + 8*SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 20 + 20*SkillLV sec
Effect: Creates a special aura around the weapon that increases damage and ignores the targets DEF, but not his Flee.
[LV 1] ATK +20, 40 Sec Duration
[LV 2] ATK +40, 60 Sec Duration
[LV 3] ATK +60, 80 Sec Duration
[LV 4] ATK +80, 100 Sec Duration
[LV 5] ATK +100, 120 Sec Duration
Berserk Berserk
Max Level: 1
Type: Active
SP Cost: 100
Target: Self
Cast Time: Instant
Cool Down: None (plus special delay, see below)
Duration: 300 sec or until 100 HP reached
Effect: Requires you to have a JobLV of at least 50. It triples your HP and replenishes them (to the now tripled maximum), doubles your Damage, increases your ASPD by 30%,
increases your movement speed (does not stack with other increase except Peco Peco), gives the Endure effect at no further cost but halves your Flee Rate and sets ALL DEF AND MDEF to 0 for the skill's duration.
It also drains 5% of your current HP every 15 seconds. You cannot chat (chat mute), change equips, use any healing items or receive any heals while this skill is in effect.
You do not regain HP and SP naturally for 5 minutes after the skill ends (you can be healed or use items though). The Skill cancels out if your HP drops to 100 or below. Can be used during Guild Siege.
IRO Name: Frenzy
Concentration Concentration
Max Level: 5
Type: Supportive
SP Cost: 10 + 4*SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 20 + 5*SkillLV sec
Effect: If you use this skill, your HIT and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease.
This skill also gives the Endure effect upon cast without further SP cost and will reset the 7-Hit counter if the Endure effect was already active.
Also, the 10 sec recast Endure timer will be reset, but only if the original effect came from the Swordman Endure Skill (yes, basically you can recast Endure within
the 10 sec with this, but only ONCE, since Concentration-Endure does NOT reset its own Endure timer). Contrary to the IRO name, it can be used with every weapon.
[LV 1] HIT +10, ATK +5%, DEF -5%, 25 Sec
[LV 2] HIT +20, ATK +10%, DEF -10%, 30 Sec
[LV 3] HIT +30, ATK +15%, DEF -15%, 35 Sec
[LV 4] HIT +40, ATK +20%, DEF -20%, 40 Sec
[LV 5] HIT +50, ATK +25%, DEF -25%, 45 Sec
IRO Name: Spear Dynamo
Fury Fury
This skill has been dropped by Gravity.
Head Crush Head Crush
Required For: Joint Beat (L3)
Max Level: 5
Type: Offensive
SP Cost: 23
Target: Enemy
Range: Weapon Range
Cast Time: Instant
Cool Down: 0.5 sec
Duration: 90 sec
Effect: Strong hit against a single enemy that causes bleeding with a chance of 50%. Those that are hit will lose HP rapidly, the duration of this effect depends on the enemies VIT and LUK.
Does not work on Undead and Demon-race creatures. Can be used with any weapon. Damage is (100+40*SkillLV)% ATK.
[LV 1] 140% ATK
[LV 2] 180% ATK
[LV 3] 220% ATK
[LV 4] 260% ATK
[LV 5] 300% ATK
IRO Name: Traumatic Blow
Joint Beat Joint Beat
Max Level: 10
Type: Offensive
SP Cost: See Effect
Target: Enemy
Cast Time: Instant
Cool Down: 0.8 sec until SkillLV 5, 1 sec thereafter
Duration: Instant
Effect: You can only use this skill with a Spear-type weapon. You will strike at the joints of the enemy's body, causing various harmful status ailments as well as damage.
Higher level increases the damage and chance to cause status ailment to the enemy. As always VIT DEF protects against the status alignments.
Possible ailments:
1. Ankle Break: MoveSpeed reduced by 50%.
2. Wrist Break: ASPD reduced by 25%.
3. Knee Break: MoveSpeed reduced by 30%, ASPD reduced by 10%.
4. Shoulder Break: DEF reduced by 50%.
5. Waist Break: DEF reduced by 25%, ATK reduced by 25%.
6. Neck Break: Increase your damage by 2x, CRIT effect, and 30 second forced 'bleeding' status ailment
[LV 1] 60% ATK, inflict status 10%, 12 SP
[LV 2] 70% ATK, inflict status 15%, 12 SP
[LV 3] 80% ATK, inflict status 20%, 14 SP
[LV 4] 90% ATK, inflict status 25%, 14 SP
[LV 5] 100% ATK, inflict status 30%, 16 SP
[LV 6] 110% ATK, inflict status 35%, 16 SP
[LV 7] 120% ATK, inflict status 40%, 18 SP
[LV 8] 130% ATK, inflict status 45%, 18 SP
[LV 9] 140% ATK, inflict status 50%, 20 SP
[LV 10] 150% ATK, inflict status 55%, 20 SP
IRO Name: Vital Strike
Parrying Parrying
Max Level: 10
Type: Active
SP Cost: 50
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 10 + 5*SkillLV sec
Effect: You automatically block attacks with a success chance of (5*SkillLV)%. This allows you to Auto Guard melee and ranged attacks with your two-handed sword.
This Skill also enables you to parry the following skills: Bash, Bowling Bash, Pierce, Spiral Pierce, Brandish Spear, Spear Boomerang, Shield Boomerang, Grand Cross, Asura Strike, Soul Breaker, Double Strafing, Arrow Shower and Investigate.
When you block you cannot attack (but unlike Auto Guard, there is no delay). Use this when you get mobbed. Two Hand sword needed
[LV 1] Block Chance 5%, 15 Sec
[LV 2] Block Chance 10%, 20 Sec
[LV 3] Block Chance 15%, 25 Sec
[LV 4] Block Chance 20%, 30 Sec
[LV 5] Block Chance 25%, 35 Sec
[LV 6] Block Chance 30%, 40 Sec
[LV 7] Block Chance 35%, 45 Sec
[LV 8] Block Chance 40%, 50 Sec
[LV 9] Block Chance 45%, 55 Sec
[LV 10] Block Chance 50%, 60 Sec
IRO Name: Parry
Spiral Pierce Spiral Pierce
Max Level: 5
Type: Offensive
Target: Enemy
SP Cost: 15 + 3*SkillLV
Cast Time: 0.1 + 0.2*SkillLV sec
Cool Down: 1 + 0.2*SkillLV sec
Duration: Instant
Effect: Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. A more powerful version of Pierce which ignores DEF and VIT DEF and also stun-locks your opponent for 3 sec.
Damage is (100+50*SkillLV)% ATK. The attack is 5 hits with the damage divided evenly between the hits. However you can increase damage further by increasing the weight of your weapon (upgrades count too! LV 1 weapons +10/upgrade, LV 2 weapons +15/upgrade, LV 3 weapons +25/upgrade).
Although damage will increase with better skill level, so will the Cast Time / Cool Down. Aura Blade does not add damage to this skill. Recent tests revealed the following (rather complex) formula:
[(80% of weapons weight times (100%+level*50%) + (round.down(STR/10^2) + Upgrade Damage) * size modifier (small 125%, medium 100%, large 75%)) * card factors (+20% and such) * element factors ]* 5 hits
[LV 1] 150% ATK per attack
[LV 2] 200% ATK per attack
[LV 3] 250% ATK per attack
[LV 4] 300% ATK per attack
[LV 5] 350% ATK per attack
IRO Name: Clashing Spiral
Tension Relax Tension Relax
Max Level: 1
Type: Supportive
SP Cost: 15
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 180 sec or until fully healed
Effect: Triples your HP recovery speed when sitting. This skill cancels out immediately if you stand up, use items, change equip or are hit by somebody else.
IRO Name: Relax